void LateUpdate() { #if UNITY_EDITOR if (!Application.isPlaying) { return; } #endif FullBodyIK.Assert(_fullBodyIK != null); if (_fullBodyIK != null) { _fullBodyIK.Update(); } }
protected virtual void LateUpdate() { #if UNITY_EDITOR if (!Application.isPlaying) { return; } #endif if (_cache_fullBodyIK == null) { _cache_fullBodyIK = fullBodyIK; } if (_cache_fullBodyIK != null) { _cache_fullBodyIK.Update(); } }