Prefix() 공개 메소드

public Prefix ( Transform rootTransform_ ) : void
rootTransform_ UnityEngine.Transform
리턴 void
예제 #1
0
 public virtual void Prefix()
 {
     if (_cache_fullBodyIK == null)
     {
         _cache_fullBodyIK = fullBodyIK;
     }
     if (_cache_fullBodyIK != null)
     {
         _cache_fullBodyIK.Prefix(this.transform);
     }
 }