public int Pack() { ASTCPixel NewPixel = new ASTCPixel(A, R, G, B); byte[] eightBitDepth = { 8, 8, 8, 8 }; NewPixel.ChangeBitDepth(eightBitDepth); return((byte)NewPixel.A << 24 | (byte)NewPixel.B << 16 | (byte)NewPixel.G << 8 | (byte)NewPixel.R << 0); }
static void ComputeEndpoints( ASTCPixel[] EndPoints, int[] ColorValues, uint ColorEndpointMode, ref int ColorValuesPosition) { switch (ColorEndpointMode) { case 0: { uint[] Val = ReadUintColorValues(2, ColorValues, ref ColorValuesPosition); EndPoints[0] = new ASTCPixel(0xFF, (short)Val[0], (short)Val[0], (short)Val[0]); EndPoints[1] = new ASTCPixel(0xFF, (short)Val[1], (short)Val[1], (short)Val[1]); break; } case 1: { uint[] Val = ReadUintColorValues(2, ColorValues, ref ColorValuesPosition); int L0 = (int)((Val[0] >> 2) | (Val[1] & 0xC0)); int L1 = (int)Math.Max(L0 + (Val[1] & 0x3F), 0xFFU); EndPoints[0] = new ASTCPixel(0xFF, (short)L0, (short)L0, (short)L0); EndPoints[1] = new ASTCPixel(0xFF, (short)L1, (short)L1, (short)L1); break; } case 4: { uint[] Val = ReadUintColorValues(4, ColorValues, ref ColorValuesPosition); EndPoints[0] = new ASTCPixel((short)Val[2], (short)Val[0], (short)Val[0], (short)Val[0]); EndPoints[1] = new ASTCPixel((short)Val[3], (short)Val[1], (short)Val[1], (short)Val[1]); break; } case 5: { int[] Val = ReadIntColorValues(4, ColorValues, ref ColorValuesPosition); BitArrayStream.BitTransferSigned(ref Val[1], ref Val[0]); BitArrayStream.BitTransferSigned(ref Val[3], ref Val[2]); EndPoints[0] = new ASTCPixel((short)Val[2], (short)Val[0], (short)Val[0], (short)Val[0]); EndPoints[1] = new ASTCPixel((short)(Val[2] + Val[3]), (short)(Val[0] + Val[1]), (short)(Val[0] + Val[1]), (short)(Val[0] + Val[1])); EndPoints[0].ClampByte(); EndPoints[1].ClampByte(); break; } case 6: { uint[] Val = ReadUintColorValues(4, ColorValues, ref ColorValuesPosition); EndPoints[0] = new ASTCPixel(0xFF, (short)(Val[0] * Val[3] >> 8), (short)(Val[1] * Val[3] >> 8), (short)(Val[2] * Val[3] >> 8)); EndPoints[1] = new ASTCPixel(0xFF, (short)Val[0], (short)Val[1], (short)Val[2]); break; } case 8: { uint[] Val = ReadUintColorValues(6, ColorValues, ref ColorValuesPosition); if (Val[1] + Val[3] + Val[5] >= Val[0] + Val[2] + Val[4]) { EndPoints[0] = new ASTCPixel(0xFF, (short)Val[0], (short)Val[2], (short)Val[4]); EndPoints[1] = new ASTCPixel(0xFF, (short)Val[1], (short)Val[3], (short)Val[5]); } else { EndPoints[0] = ASTCPixel.BlueContract(0xFF, (short)Val[1], (short)Val[3], (short)Val[5]); EndPoints[1] = ASTCPixel.BlueContract(0xFF, (short)Val[0], (short)Val[2], (short)Val[4]); } break; } case 9: { int[] Val = ReadIntColorValues(6, ColorValues, ref ColorValuesPosition); BitArrayStream.BitTransferSigned(ref Val[1], ref Val[0]); BitArrayStream.BitTransferSigned(ref Val[3], ref Val[2]); BitArrayStream.BitTransferSigned(ref Val[5], ref Val[4]); if (Val[1] + Val[3] + Val[5] >= 0) { EndPoints[0] = new ASTCPixel(0xFF, (short)Val[0], (short)Val[2], (short)Val[4]); EndPoints[1] = new ASTCPixel(0xFF, (short)(Val[0] + Val[1]), (short)(Val[2] + Val[3]), (short)(Val[4] + Val[5])); } else { EndPoints[0] = ASTCPixel.BlueContract(0xFF, Val[0] + Val[1], Val[2] + Val[3], Val[4] + Val[5]); EndPoints[1] = ASTCPixel.BlueContract(0xFF, Val[0], Val[2], Val[4]); } EndPoints[0].ClampByte(); EndPoints[1].ClampByte(); break; } case 10: { uint[] Val = ReadUintColorValues(6, ColorValues, ref ColorValuesPosition); EndPoints[0] = new ASTCPixel((short)Val[4], (short)(Val[0] * Val[3] >> 8), (short)(Val[1] * Val[3] >> 8), (short)(Val[2] * Val[3] >> 8)); EndPoints[1] = new ASTCPixel((short)Val[5], (short)Val[0], (short)Val[1], (short)Val[2]); break; } case 12: { uint[] Val = ReadUintColorValues(8, ColorValues, ref ColorValuesPosition); if (Val[1] + Val[3] + Val[5] >= Val[0] + Val[2] + Val[4]) { EndPoints[0] = new ASTCPixel((short)Val[6], (short)Val[0], (short)Val[2], (short)Val[4]); EndPoints[1] = new ASTCPixel((short)Val[7], (short)Val[1], (short)Val[3], (short)Val[5]); } else { EndPoints[0] = ASTCPixel.BlueContract((short)Val[7], (short)Val[1], (short)Val[3], (short)Val[5]); EndPoints[1] = ASTCPixel.BlueContract((short)Val[6], (short)Val[0], (short)Val[2], (short)Val[4]); } break; } case 13: { int[] Val = ReadIntColorValues(8, ColorValues, ref ColorValuesPosition); BitArrayStream.BitTransferSigned(ref Val[1], ref Val[0]); BitArrayStream.BitTransferSigned(ref Val[3], ref Val[2]); BitArrayStream.BitTransferSigned(ref Val[5], ref Val[4]); BitArrayStream.BitTransferSigned(ref Val[7], ref Val[6]); if (Val[1] + Val[3] + Val[5] >= 0) { EndPoints[0] = new ASTCPixel((short)Val[6], (short)Val[0], (short)Val[2], (short)Val[4]); EndPoints[1] = new ASTCPixel((short)(Val[7] + Val[6]), (short)(Val[0] + Val[1]), (short)(Val[2] + Val[3]), (short)(Val[4] + Val[5])); } else { EndPoints[0] = ASTCPixel.BlueContract(Val[6] + Val[7], Val[0] + Val[1], Val[2] + Val[3], Val[4] + Val[5]); EndPoints[1] = ASTCPixel.BlueContract(Val[6], Val[0], Val[2], Val[4]); } EndPoints[0].ClampByte(); EndPoints[1].ClampByte(); break; } default: throw new ASTCDecoderException("Unsupported color endpoint mode (is it HDR?)"); } }
public static bool DecompressBlock( byte[] InputBuffer, int[] OutputBuffer, int BlockWidth, int BlockHeight) { BitArrayStream BitStream = new BitArrayStream(new BitArray(InputBuffer)); TexelWeightParams TexelParams = DecodeBlockInfo(BitStream); if (TexelParams.Error) { throw new ASTCDecoderException("Invalid block mode"); } if (TexelParams.VoidExtentLDR) { FillVoidExtentLDR(BitStream, OutputBuffer, BlockWidth, BlockHeight); return(true); } if (TexelParams.VoidExtentHDR) { throw new ASTCDecoderException("HDR void extent blocks are unsupported!"); } if (TexelParams.Width > BlockWidth) { throw new ASTCDecoderException("Texel weight grid width should be smaller than block width"); } if (TexelParams.Height > BlockHeight) { throw new ASTCDecoderException("Texel weight grid height should be smaller than block height"); } // Read num partitions int NumberPartitions = BitStream.ReadBits(2) + 1; Debug.Assert(NumberPartitions <= 4); if (NumberPartitions == 4 && TexelParams.DualPlane) { throw new ASTCDecoderException("Dual plane mode is incompatible with four partition blocks"); } // Based on the number of partitions, read the color endpoint mode for // each partition. // Determine partitions, partition index, and color endpoint modes int PlaneIndices = -1; int PartitionIndex; uint[] ColorEndpointMode = { 0, 0, 0, 0 }; BitArrayStream ColorEndpointStream = new BitArrayStream(new BitArray(16 * 8)); // Read extra config data... uint BaseColorEndpointMode = 0; if (NumberPartitions == 1) { ColorEndpointMode[0] = (uint)BitStream.ReadBits(4); PartitionIndex = 0; } else { PartitionIndex = BitStream.ReadBits(10); BaseColorEndpointMode = (uint)BitStream.ReadBits(6); } uint BaseMode = (BaseColorEndpointMode & 3); // Remaining bits are color endpoint data... int NumberWeightBits = TexelParams.GetPackedBitSize(); int RemainingBits = 128 - NumberWeightBits - BitStream.Position; // Consider extra bits prior to texel data... uint ExtraColorEndpointModeBits = 0; if (BaseMode != 0) { switch (NumberPartitions) { case 2: ExtraColorEndpointModeBits += 2; break; case 3: ExtraColorEndpointModeBits += 5; break; case 4: ExtraColorEndpointModeBits += 8; break; default: Debug.Assert(false); break; } } RemainingBits -= (int)ExtraColorEndpointModeBits; // Do we have a dual plane situation? int PlaneSelectorBits = 0; if (TexelParams.DualPlane) { PlaneSelectorBits = 2; } RemainingBits -= PlaneSelectorBits; // Read color data... int ColorDataBits = RemainingBits; while (RemainingBits > 0) { int NumberBits = Math.Min(RemainingBits, 8); int Bits = BitStream.ReadBits(NumberBits); ColorEndpointStream.WriteBits(Bits, NumberBits); RemainingBits -= 8; } // Read the plane selection bits PlaneIndices = BitStream.ReadBits(PlaneSelectorBits); // Read the rest of the CEM if (BaseMode != 0) { uint ExtraColorEndpointMode = (uint)BitStream.ReadBits((int)ExtraColorEndpointModeBits); uint TempColorEndpointMode = (ExtraColorEndpointMode << 6) | BaseColorEndpointMode; TempColorEndpointMode >>= 2; bool[] C = new bool[4]; for (int i = 0; i < NumberPartitions; i++) { C[i] = (TempColorEndpointMode & 1) != 0; TempColorEndpointMode >>= 1; } byte[] M = new byte[4]; for (int i = 0; i < NumberPartitions; i++) { M[i] = (byte)(TempColorEndpointMode & 3); TempColorEndpointMode >>= 2; Debug.Assert(M[i] <= 3); } for (int i = 0; i < NumberPartitions; i++) { ColorEndpointMode[i] = BaseMode; if (!(C[i])) { ColorEndpointMode[i] -= 1; } ColorEndpointMode[i] <<= 2; ColorEndpointMode[i] |= M[i]; } } else if (NumberPartitions > 1) { uint TempColorEndpointMode = BaseColorEndpointMode >> 2; for (uint i = 0; i < NumberPartitions; i++) { ColorEndpointMode[i] = TempColorEndpointMode; } } // Make sure everything up till here is sane. for (int i = 0; i < NumberPartitions; i++) { Debug.Assert(ColorEndpointMode[i] < 16); } Debug.Assert(BitStream.Position + TexelParams.GetPackedBitSize() == 128); // Decode both color data and texel weight data int[] ColorValues = new int[32]; // Four values * two endpoints * four maximum partitions DecodeColorValues(ColorValues, ColorEndpointStream.ToByteArray(), ColorEndpointMode, NumberPartitions, ColorDataBits); ASTCPixel[][] EndPoints = new ASTCPixel[4][]; EndPoints[0] = new ASTCPixel[2]; EndPoints[1] = new ASTCPixel[2]; EndPoints[2] = new ASTCPixel[2]; EndPoints[3] = new ASTCPixel[2]; int ColorValuesPosition = 0; for (int i = 0; i < NumberPartitions; i++) { ComputeEndpoints(EndPoints[i], ColorValues, ColorEndpointMode[i], ref ColorValuesPosition); } // Read the texel weight data. byte[] TexelWeightData = (byte[])InputBuffer.Clone(); // Reverse everything for (int i = 0; i < 8; i++) { byte a = ReverseByte(TexelWeightData[i]); byte b = ReverseByte(TexelWeightData[15 - i]); TexelWeightData[i] = b; TexelWeightData[15 - i] = a; } // Make sure that higher non-texel bits are set to zero int ClearByteStart = (TexelParams.GetPackedBitSize() >> 3) + 1; TexelWeightData[ClearByteStart - 1] &= (byte)((1 << (TexelParams.GetPackedBitSize() % 8)) - 1); int cLen = 16 - ClearByteStart; for (int i = ClearByteStart; i < ClearByteStart + cLen; i++) { TexelWeightData[i] = 0; } List <IntegerEncoded> TexelWeightValues = new List <IntegerEncoded>(); BitArrayStream WeightBitStream = new BitArrayStream(new BitArray(TexelWeightData)); IntegerEncoded.DecodeIntegerSequence(TexelWeightValues, WeightBitStream, TexelParams.MaxWeight, TexelParams.GetNumWeightValues()); // Blocks can be at most 12x12, so we can have as many as 144 weights int[][] Weights = new int[2][]; Weights[0] = new int[144]; Weights[1] = new int[144]; UnquantizeTexelWeights(Weights, TexelWeightValues, TexelParams, BlockWidth, BlockHeight); // Now that we have endpoints and weights, we can interpolate and generate // the proper decoding... for (int j = 0; j < BlockHeight; j++) { for (int i = 0; i < BlockWidth; i++) { int Partition = Select2DPartition(PartitionIndex, i, j, NumberPartitions, ((BlockHeight * BlockWidth) < 32)); Debug.Assert(Partition < NumberPartitions); ASTCPixel Pixel = new ASTCPixel(0, 0, 0, 0); for (int Component = 0; Component < 4; Component++) { int Component0 = EndPoints[Partition][0].GetComponent(Component); Component0 = BitArrayStream.Replicate(Component0, 8, 16); int Component1 = EndPoints[Partition][1].GetComponent(Component); Component1 = BitArrayStream.Replicate(Component1, 8, 16); int Plane = 0; if (TexelParams.DualPlane && (((PlaneIndices + 1) & 3) == Component)) { Plane = 1; } int Weight = Weights[Plane][j * BlockWidth + i]; int FinalComponent = (Component0 * (64 - Weight) + Component1 * Weight + 32) / 64; if (FinalComponent == 65535) { Pixel.SetComponent(Component, 255); } else { double FinalComponentFloat = FinalComponent; Pixel.SetComponent(Component, (int)(255.0 * (FinalComponentFloat / 65536.0) + 0.5)); } } OutputBuffer[j * BlockWidth + i] = Pixel.Pack(); } } return(true); }