public void CanCreateFromPositionAndSize() { var pos = new Position2d(1, 2); var size = new Size2d(3, 4); var anchor = Anchor2d.Center; var rect = new Rect2d(pos, size); DolphAssert.EqualF(pos.X, rect.X); DolphAssert.EqualF(pos.Y, rect.Y); DolphAssert.EqualF(size.Width, rect.Width); DolphAssert.EqualF(size.Height, rect.Height); rect = new Rect2d(pos, size, anchor); DolphAssert.EqualF(pos.X, rect.X); DolphAssert.EqualF(pos.Y, rect.Y); DolphAssert.EqualF(size.Width, rect.Width); DolphAssert.EqualF(size.Height, rect.Height); Assert.Equal(anchor, rect.Origin.Anchor); rect = new Rect2d(pos, size, new Origin2d(anchor)); DolphAssert.EqualF(pos.X, rect.X); DolphAssert.EqualF(pos.Y, rect.Y); DolphAssert.EqualF(size.Width, rect.Width); DolphAssert.EqualF(size.Height, rect.Height); Assert.Equal(anchor, rect.Origin.Anchor); }
public void CanCreateFromValues() { var x = 1; var y = 2; var width = 3; var height = 4; var anchor = Anchor2d.MiddleRight; var rect = new Rect2d(x, y, width, height); DolphAssert.EqualF(x, rect.X); DolphAssert.EqualF(y, rect.Y); DolphAssert.EqualF(width, rect.Width); DolphAssert.EqualF(height, rect.Height); rect = new Rect2d(x, y, width, height, anchor); DolphAssert.EqualF(x, rect.X); DolphAssert.EqualF(y, rect.Y); DolphAssert.EqualF(width, rect.Width); DolphAssert.EqualF(height, rect.Height); Assert.Equal(anchor, rect.Origin.Anchor); rect = new Rect2d(x, y, width, height, new Origin2d(anchor)); DolphAssert.EqualF(x, rect.X); DolphAssert.EqualF(y, rect.Y); DolphAssert.EqualF(width, rect.Width); DolphAssert.EqualF(height, rect.Height); Assert.Equal(anchor, rect.Origin.Anchor); }
public void CanGetPositionWithAnchor(Anchor2d anchor, float expectedX, float expectedY) { var rect = new Rect2d(X, Y, W, H); var pos = rect.GetAnchorPosition(anchor); DolphAssert.EqualF(expectedX, pos.X); DolphAssert.EqualF(expectedY, pos.Y); }
public void CanConvertToVector() { var pos = new Position2d(1, 2); var vec = pos.ToVector(); DolphAssert.EqualF(pos.X, vec.X); DolphAssert.EqualF(pos.Y, vec.Y); }
public void CanTurnByRadians(float r1, float radians, float r2) { var rot = new Rotation2d(r1); rot.Turn(radians); DolphAssert.EqualF(r2, rot.Radians); }
public void CanTurnByDegrees(float r1, float degrees, float r2) { var rot = Rotation2d.FromDegrees(r1); rot.TurnDegrees(degrees); DolphAssert.EqualF(r2, rot.Degrees); }
public void CanConvertToPosition() { var vec = new Vector2d(1, 2); var pos = vec.ToPosition(); DolphAssert.EqualF(vec.X, pos.X); DolphAssert.EqualF(vec.Y, pos.Y); }
public void CanScaleByMagnitude(float w1, float h1, float mag, float w2, float h2) { var size = new Size2d(w1, h1); size.Scale(mag); DolphAssert.EqualF(w2, size.Width); DolphAssert.EqualF(h2, size.Height); }
public void CanShiftPosition(float x1, float y1, float x2, float y2, float x3, float y3) { var pos = new Position2d(x1, y1); pos.Shift(x2, y2); DolphAssert.EqualF(x3, pos.X); DolphAssert.EqualF(y3, pos.Y); }
public void TestMultiply(float x1, float y1, float x2, float y2, float x3, float y3) { var vec = new Vector2d(x1, y1); vec *= new Vector2d(x2, y2); DolphAssert.EqualF(x3, vec.X); DolphAssert.EqualF(y3, vec.Y); }
public void TestSubtract(float x1, float y1, float x2, float y2, float x3, float y3) { var vec = new Vector2d(x1, y1); vec -= new Vector2d(x2, y2); DolphAssert.EqualF(x3, vec.X); DolphAssert.EqualF(y3, vec.Y); }
public void TestNegative(float x1, float y1, float x2, float y2) { var vec = new Vector2d(x1, y1); vec = -vec; DolphAssert.EqualF(x2, vec.X); DolphAssert.EqualF(y2, vec.Y); }
public void CanTurnByRotation() { var rot1 = Rotation2d.FromDegrees(45); var rot2 = Rotation2d.FromDegrees(90); rot1.Turn(rot2); DolphAssert.EqualF(135, rot1.Degrees); }
public void CanSetVector() { var vec = new Vector2d(1, 2); vec.Set(3, 4); DolphAssert.EqualF(3, vec.X); DolphAssert.EqualF(4, vec.Y); }
public void CanMoveToPosition() { var pos = new Position2d(1, 2); pos.MoveTo(3, 4); DolphAssert.EqualF(3, pos.X); DolphAssert.EqualF(4, pos.Y); }
public void TestNegative(float x1, float y1, float x2, float y2) { var pos = new Position2d(x1, y1); pos = -pos; DolphAssert.EqualF(x2, pos.X); DolphAssert.EqualF(y2, pos.Y); }
public void CanCreateFromRect() { var rect1 = new Rect2d(1, 2, 3, 4); var rect2 = new Rect2d(rect1); DolphAssert.EqualF(rect1.X, rect2.X); DolphAssert.EqualF(rect1.Y, rect2.Y); DolphAssert.EqualF(rect1.Width, rect2.Width); DolphAssert.EqualF(rect1.Height, rect2.Height); Assert.Equal(rect1.Origin.Anchor, rect2.Origin.Anchor); }
public void CanSetPositionWithAnchor(Anchor2d anchor, float expectedTopLeftX, float expectedTopLeftY) { var rect = new Rect2d(X, Y, W, H, anchor); foreach (var kvp in RpMap) { var getAnchor = kvp.Key; var rp = kvp.Value; var pos = rect.GetAnchorPosition(getAnchor); DolphAssert.EqualF(rp.X(expectedTopLeftX), pos.X); DolphAssert.EqualF(rp.Y(expectedTopLeftY), pos.Y); } }
public void CanMoveToPosition() { var width = 7; var height = 8; var rect = new Rect2d(1, 2, width, height); rect.MoveTo(3, 4); DolphAssert.EqualF(3, rect.X); DolphAssert.EqualF(4, rect.Y); DolphAssert.EqualF(width, rect.Width); DolphAssert.EqualF(height, rect.Height); }
public void CanShiftPosition(float x1, float y1, float x2, float y2, float x3, float y3) { var width = 30; var height = 40; var rect = new Rect2d(x1, y1, width, height, Anchor2d.BottomLeft); rect.Shift(x2, y2); DolphAssert.EqualF(x3, rect.X); DolphAssert.EqualF(y3, rect.Y); DolphAssert.EqualF(width, rect.Width); DolphAssert.EqualF(height, rect.Height); }
public void CanScaleByMagnitude(float w1, float h1, float mag, float w2, float h2) { var x = 15; var y = 25; var rect = new Rect2d(x, y, w1, h1); rect.Scale(mag); DolphAssert.EqualF(x, rect.X); DolphAssert.EqualF(y, rect.Y); DolphAssert.EqualF(w2, rect.Width); DolphAssert.EqualF(h2, rect.Height); }
public void TestSubtract(float x1, float y1, float x2, float y2, float x3, float y3) { var pos = new Position2d(x1, y1); pos -= new Position2d(x2, y2); DolphAssert.EqualF(x3, pos.X); DolphAssert.EqualF(y3, pos.Y); pos = new Position2d(x1, y1); pos -= new Vector2d(x2, y2); DolphAssert.EqualF(x3, pos.X); DolphAssert.EqualF(y3, pos.Y); }
public void CanScaleByVector(float w1, float h1, float x, float y, float w2, float h2) { var size = new Size2d(w1, h1); size.Scale(x, y); DolphAssert.EqualF(w2, size.Width); DolphAssert.EqualF(h2, size.Height); size = new Size2d(w1, h1); size.Scale(new Vector2d(x, y)); DolphAssert.EqualF(w2, size.Width); DolphAssert.EqualF(h2, size.Height); }
public void CanScaleByVector(float w1, float h1, float x, float y, float w2, float h2) { var rect = new Rect2d(x, y, w1, h1); rect.Scale(x, y); DolphAssert.EqualF(x, rect.X); DolphAssert.EqualF(y, rect.Y); DolphAssert.EqualF(w2, rect.Width); DolphAssert.EqualF(h2, rect.Height); rect = new Rect2d(x, y, w1, h1); rect.Scale(new Vector2d(x, y)); DolphAssert.EqualF(x, rect.X); DolphAssert.EqualF(y, rect.Y); DolphAssert.EqualF(w2, rect.Width); DolphAssert.EqualF(h2, rect.Height); }
public void CanGetFromDegrees(float degrees) { var rot = Rotation2d.FromDegrees(degrees); DolphAssert.EqualF(degrees, rot.Degrees); }