public void TestMethod3() { RussianRoulette.LogicClass testShootAway = new RussianRoulette.LogicClass(); int testResultShootAway = testShootAway.Spin(); Assert.IsTrue(testResultShootAway < 7 && testResultShootAway > 0); }
private void Spin_Click(object sender, EventArgs e) { Load.Enabled = false;// load button is disablesd after the player has once loaded the bullet Spin.Enabled = false; SoundPlayer sp = new SoundPlayer(RussianRoulette.Resource1.Spin); sp.Play(); ShootHead.Enabled = true; // fire is disabled until the chamber is spinned ShootAway.Enabled = true; //shootaway is disabled until the chamber is spinned Logic.Spin(); //calling the spin function to act }