public void RepositionDisplayingCards(CardAnimator cardAnimator) { NumberOfReleasedCards = 0; foreach (Card card in ReleasedCards) { NumberOfReleasedCards++; cardAnimator.AddCardAnimation(card, position); } }
public void RepositionDisplayingCards(CardAnimator cardAnimator) { Debug.Log("uu"); NumberOfDisplayingCards = 0; foreach (Card card in DisplayingCards) { NumberOfDisplayingCards++; cardAnimator.AddCardAnimation(card, NextCardPosition()); } }
public void SendDisplayingCardToPlayer(Player receivingPlayer, CardAnimator cardAnimator, List <byte> cardValues, bool isLocalPlayer) { /*int playerDisplayingCardsCount = DisplayingCards.Count; * * if (playerDisplayingCardsCount < cardValues.Count) * { * Debug.LogError("Not enough displaying cards"); * return; * } * * for (int index = 0; index < cardValues.Count; index++) * { * * Card card = null; * byte cardValue = cardValues[index]; * * if (isLocalPlayer) * { * foreach (Card c in DisplayingCards) * { * Ranks r = Card.GetRank(cardValue); * Debug.Log(r); * if (c.Rank == Card.GetRank(cardValue) && c.Suit == Card.GetSuit(cardValue)) * { * card = c; * break; * } * } * } * else * { * card = DisplayingCards[playerDisplayingCardsCount - 1 - index]; * card.SetCardValue(cardValue); * card.SetFaceUp(true); * } * * if(card != null) * { * DisplayingCards.Remove(card); * receivingPlayer.ReceiveDisplayingCard(card); * cardAnimator.AddCardAnimation(card, receivingPlayer.NextCardPosition()); * NumberOfDisplayingCards--; * } * else * { * Debug.LogError("Unable to find displaying card."); * } * } */ RepositionDisplayingCards(cardAnimator); }
private void Awake() { localPlayer = new Player(); localPlayer.PlayerId = "offline-player"; localPlayer.PlayerName = "Player"; localPlayer.Position = PlayerPositions[0].position; localPlayer.BookPosition = BookPositions[0].position; remotePlayer = new Player(); remotePlayer.PlayerId = "offline-bot"; remotePlayer.PlayerName = "Bot"; remotePlayer.Position = PlayerPositions[1].position; remotePlayer.BookPosition = BookPositions[1].position; remotePlayer.IsAI = true; releasedDeck = new ReleasedDeck(); releasedDeck.position = releasedDeckPos.position; cardAnimator = FindObjectOfType <CardAnimator>(); }
public void ReceiveBook(Ranks rank, CardAnimator cardAnimator) { Vector2 targetPosition = NextBookPosition(); List <Card> displayingCardsToRemove = new List <Card>(); foreach (Card card in DisplayingCards) { if (card.Rank == rank) { card.SetFaceUp(true); float randomRotation = UnityEngine.Random.Range(-1 * Constants.BOOK_MAX_RANDOM_ROTATION, Constants.BOOK_MAX_RANDOM_ROTATION); cardAnimator.AddCardAnimation(card, targetPosition, Quaternion.Euler(Vector3.forward * randomRotation)); displayingCardsToRemove.Add(card); } } DisplayingCards.RemoveAll(card => displayingCardsToRemove.Contains(card)); RepositionDisplayingCards(cardAnimator); NumberOfBooks++; }