public void DeleteExistGameServer(string endPoint) { var isGameServer = dbContext.GameServerEntities.First(x => x.EndPoint == endPoint); if (isGameServer == null) { InfoGameEntity infoGame = new InfoGameEntity() { Id = isGameServer.InfoId }; dbContext.InfoGameEntities.Attach(infoGame); dbContext.InfoGameEntities.Remove(infoGame); dbContext.GameServerEntities.Remove(isGameServer); } }
public void AddGameInfo(InfoGameEntity item) { dbContext.InfoGameEntities.Add(item); dbContext.SaveChanges(); }