private void OnMarkerFound(CustomTrackableEventHandler handler)
 {
     Debug.LogWarning("OnMarkerFound " + handler.gameObject.name);
     _data.First(x => x.Handler == handler).Content.SetActive(true);
 }
 private void OnMarkerLost(CustomTrackableEventHandler handler)
 {
     Debug.LogWarning("OnMarkerLost " + handler.name);
     _data.First(x => x.Handler == handler).Content.SetActive(false);
 }