private void OnMarkerFound(CustomTrackableEventHandler handler) { Debug.LogWarning("OnMarkerFound " + handler.gameObject.name); _data.First(x => x.Handler == handler).Content.SetActive(true); }
private void OnMarkerLost(CustomTrackableEventHandler handler) { Debug.LogWarning("OnMarkerLost " + handler.name); _data.First(x => x.Handler == handler).Content.SetActive(false); }