private void PlayerFirstFields() { for (int i = 0; i < 4; i++) { NormalField next = new NormalField(); if (i == 0) { firstLink.SetNext(next); previous = next; } else { previous.SetNext(next); previous = next; } } }
private void ConstructNormalField() { previous.SetNext(firstSharedField); previous = firstSharedField; SplitField split = new SplitField(); for (int i = 0; i < 6; i++) { NormalField next = new NormalField(); previous.SetNext(next); previous = next; } previous.SetNext(split); previous = split; }