public StartField(NormalField firstSharedField) { this.firstSharedField = firstSharedField; tiles = new List <TileModel>(); firstLink = new NormalField(); previous = null; }
public GameModel() { firstSharedField = new NormalField(); startFieldBlack = new StartField(firstSharedField); startFieldWhite = new StartField(firstSharedField); playerBlack = new PlayerModel(this, startFieldBlack); playerWhite = new PlayerModel(this, startFieldWhite); dices = new List <DiceModel>(); }
private void ConstructNormalField() { previous.SetNext(firstSharedField); previous = firstSharedField; SplitField split = new SplitField(); for (int i = 0; i < 6; i++) { NormalField next = new NormalField(); previous.SetNext(next); previous = next; } previous.SetNext(split); previous = split; }
private void PlayerFirstFields() { for (int i = 0; i < 4; i++) { NormalField next = new NormalField(); if (i == 0) { firstLink.SetNext(next); previous = next; } else { previous.SetNext(next); previous = next; } } }
public void SetNext(NormalField next) { this.next = next; }