public ToRecord(RPYState state, Sensor.Image shoulderImage, Sensor.Image gripperImage, PositionCommand a, int timestep, double data_arrival_time, double data_processed_time, double beat_sent_time, double act_begin_time, double model_processed_time) { this.state = state; this.shoulderImage = shoulderImage; this.gripperImage = gripperImage; this.a = a; this.timestep = timestep; this.data_arrival_time = data_arrival_time; this.data_processed_time = data_processed_time; this.beat_sent_time = beat_sent_time; this.act_begin_time = act_begin_time; this.model_processed_time = model_processed_time; }
public ToRecord() { this.state = new RPYState(); this.shoulderImage = new Sensor.Image(); this.gripperImage = new Sensor.Image(); this.a = new PositionCommand(); this.timestep = 0; this.data_arrival_time = 0.0; this.data_processed_time = 0.0; this.beat_sent_time = 0.0; this.act_begin_time = 0.0; this.model_processed_time = 0.0; }
public ReplayInfo(RPYState resetState, Std.Float32MultiArray acts) { this.resetState = resetState; this.acts = acts; }
public ReplayInfo() { this.resetState = new RPYState(); this.acts = new Std.Float32MultiArray(); }