Ejemplo n.º 1
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 public ToRecord(RPYState state, Sensor.Image shoulderImage, Sensor.Image gripperImage, PositionCommand a, int timestep, double data_arrival_time, double data_processed_time, double beat_sent_time, double act_begin_time, double model_processed_time)
 {
     this.state                = state;
     this.shoulderImage        = shoulderImage;
     this.gripperImage         = gripperImage;
     this.a                    = a;
     this.timestep             = timestep;
     this.data_arrival_time    = data_arrival_time;
     this.data_processed_time  = data_processed_time;
     this.beat_sent_time       = beat_sent_time;
     this.act_begin_time       = act_begin_time;
     this.model_processed_time = model_processed_time;
 }
Ejemplo n.º 2
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 public ToRecord()
 {
     this.state                = new RPYState();
     this.shoulderImage        = new Sensor.Image();
     this.gripperImage         = new Sensor.Image();
     this.a                    = new PositionCommand();
     this.timestep             = 0;
     this.data_arrival_time    = 0.0;
     this.data_processed_time  = 0.0;
     this.beat_sent_time       = 0.0;
     this.act_begin_time       = 0.0;
     this.model_processed_time = 0.0;
 }
Ejemplo n.º 3
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 public ReplayInfo(RPYState resetState, Std.Float32MultiArray acts)
 {
     this.resetState = resetState;
     this.acts       = acts;
 }
Ejemplo n.º 4
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 public ReplayInfo()
 {
     this.resetState = new RPYState();
     this.acts       = new Std.Float32MultiArray();
 }