public async Task <RoomsByLevelsOutputs> Handler(RoomsByLevelsInputs args, ILambdaContext context) { if (this.store == null) { // Preload the dependencies (if they exist), // so that they are available during model deserialization. var asmLocation = this.GetType().Assembly.Location; var asmDir = Path.GetDirectoryName(asmLocation); var asmName = Path.GetFileNameWithoutExtension(asmLocation); var depPath = Path.Combine(asmDir, $"{asmName}.Dependencies.dll"); if (File.Exists(depPath)) { Console.WriteLine($"Loading dependencies from assembly: {depPath}..."); Assembly.LoadFrom(depPath); Console.WriteLine("Dependencies assembly loaded."); } this.store = new S3ModelStore <RoomsByLevelsInputs>(RegionEndpoint.USWest1); } var l = new InvocationWrapper <RoomsByLevelsInputs, RoomsByLevelsOutputs>(store, RoomsByLevels.Execute); var output = await l.InvokeAsync(args); return(output); }
/// <summary> /// Generates Rooms of a supplied area on each incoming Level deployed along the Level's straight skeleton spine which is used as a central corridor path. /// </summary> /// <param name="model">The input model.</param> /// <param name="input">The arguments to the execution.</param> /// <returns>A RoomsByLevelsOutputs instance containing computed results and the model with any new elements.</returns> public static RoomsByLevelsOutputs Execute(Dictionary <string, Model> inputModels, RoomsByLevelsInputs input) { var levels = new List <LevelPerimeter>(); inputModels.TryGetValue("Levels", out var lvlModel); if (lvlModel != null) { levels.AddRange(lvlModel.AllElementsOfType <LevelPerimeter>()); } if (levels.Count == 0) { throw new ArgumentException("No LevelPerimeters found."); } levels = levels.OrderBy(l => l.Elevation).ToList(); var stories = new List <Story>(); for (var i = 0; i < levels.Count - 1; i++) { var perimeter = levels[i].Perimeter; var elevation = levels[i].Elevation; var height = (levels[i + 1].Elevation - levels[i].Elevation) - 0.5; // replace this number with a plenum height var spine = levels[i].Perimeter.Spine(); var sections = levels[i].Perimeter.Jigsaw(); var endSects = new List <Polygon>(); var midSects = new List <Polygon>(); var corridors = new List <Polygon>(); var story = new Story(perimeter) { Elevation = elevation }; foreach (var line in spine) { corridors.Add(line.ToPolyline().Offset(input.CorridorWidth * 0.5, EndType.Square).First()); } corridors = Shaper.Merge(corridors); foreach (var corridor in corridors) { story.AddCorridor(new RoomKit.Room(corridor.Straighten(input.CorridorWidth * 0.1).Simplify(input.CorridorWidth * 0.9), height), false); } foreach (var polygon in sections) { if (polygon.Vertices.Count == 3) { endSects.Add(polygon.AlignedBox()); continue; } midSects.Add(polygon); } var scaffolds = new List <Polygon>(endSects); foreach (var midSect in midSects) { scaffolds.AddRange(Shaper.Differences(midSect.ToList(), endSects)); } var roomRows = new List <RoomRow>(); foreach (var polygon in scaffolds) { roomRows.Add(new RoomRow(polygon)); } foreach (var row in roomRows) { var result = row.AddRoomByArea(row.Area * 0.5, height, elevation); result = row.AddRoomByArea(row.Area * 0.5, height, elevation); row.Infill(height, true); } var rowRooms = new List <RoomKit.Room>(); foreach (var row in roomRows) { rowRooms.AddRange(row.Rooms); } foreach (var room in rowRooms) { story.AddRoom(room); } stories.Add(story); } var rooms = new List <Elements.Room>(); foreach (var story in stories) { foreach (var room in story.Rooms) { room.Color = Palette.Aqua; var solid = new Elements.Geometry.Solids.Extrude(room.Perimeter, room.Height, Vector3.ZAxis, false); var geomRep = new Representation(new List <Elements.Geometry.Solids.SolidOperation>() { solid }); rooms.Add(new Elements.Room(room.Perimeter, Vector3.ZAxis, "", "", "", "", input.RoomArea, room.Ratio, 0.0, room.Elevation, room.Height, room.Area, null, room.ColorAsMaterial, geomRep, false, Guid.NewGuid(), room.Name)); } foreach (var room in story.Corridors) { room.Color = Palette.White; var solid = new Elements.Geometry.Solids.Extrude(room.Perimeter, room.Height, Vector3.ZAxis, false); var geomRep = new Representation(new List <Elements.Geometry.Solids.SolidOperation>() { solid }); rooms.Add(new Elements.Room(room.Perimeter, Vector3.ZAxis, "", "", "", "", input.RoomArea, room.Ratio, 0.0, room.Elevation, room.Height, room.Area, null, room.ColorAsMaterial, geomRep, false, Guid.NewGuid(), room.Name)); } } var output = new RoomsByLevelsOutputs(rooms.Count / levels.Count, rooms.Count); foreach (var room in rooms) { output.Model.AddElement(room); } return(output); }