Exemple #1
0
        public async Task <RoomsByLevelsOutputs> Handler(RoomsByLevelsInputs args, ILambdaContext context)
        {
            if (this.store == null)
            {
                // Preload the dependencies (if they exist),
                // so that they are available during model deserialization.
                var asmLocation = this.GetType().Assembly.Location;
                var asmDir      = Path.GetDirectoryName(asmLocation);
                var asmName     = Path.GetFileNameWithoutExtension(asmLocation);
                var depPath     = Path.Combine(asmDir, $"{asmName}.Dependencies.dll");

                if (File.Exists(depPath))
                {
                    Console.WriteLine($"Loading dependencies from assembly: {depPath}...");
                    Assembly.LoadFrom(depPath);
                    Console.WriteLine("Dependencies assembly loaded.");
                }

                this.store = new S3ModelStore <RoomsByLevelsInputs>(RegionEndpoint.USWest1);
            }

            var l      = new InvocationWrapper <RoomsByLevelsInputs, RoomsByLevelsOutputs>(store, RoomsByLevels.Execute);
            var output = await l.InvokeAsync(args);

            return(output);
        }
Exemple #2
0
        /// <summary>
        /// Generates Rooms of a supplied area on each incoming Level deployed along the Level's straight skeleton spine which is used as a central corridor path.
        /// </summary>
        /// <param name="model">The input model.</param>
        /// <param name="input">The arguments to the execution.</param>
        /// <returns>A RoomsByLevelsOutputs instance containing computed results and the model with any new elements.</returns>
        public static RoomsByLevelsOutputs Execute(Dictionary <string, Model> inputModels, RoomsByLevelsInputs input)
        {
            var levels = new List <LevelPerimeter>();

            inputModels.TryGetValue("Levels", out var lvlModel);
            if (lvlModel != null)
            {
                levels.AddRange(lvlModel.AllElementsOfType <LevelPerimeter>());
            }
            if (levels.Count == 0)
            {
                throw new ArgumentException("No LevelPerimeters found.");
            }
            levels = levels.OrderBy(l => l.Elevation).ToList();
            var stories = new List <Story>();

            for (var i = 0; i < levels.Count - 1; i++)
            {
                var perimeter = levels[i].Perimeter;
                var elevation = levels[i].Elevation;
                var height    = (levels[i + 1].Elevation - levels[i].Elevation) - 0.5; // replace this number with a plenum height
                var spine     = levels[i].Perimeter.Spine();
                var sections  = levels[i].Perimeter.Jigsaw();
                var endSects  = new List <Polygon>();
                var midSects  = new List <Polygon>();
                var corridors = new List <Polygon>();
                var story     =
                    new Story(perimeter)
                {
                    Elevation = elevation
                };
                foreach (var line in spine)
                {
                    corridors.Add(line.ToPolyline().Offset(input.CorridorWidth * 0.5, EndType.Square).First());
                }
                corridors = Shaper.Merge(corridors);
                foreach (var corridor in corridors)
                {
                    story.AddCorridor(new RoomKit.Room(corridor.Straighten(input.CorridorWidth * 0.1).Simplify(input.CorridorWidth * 0.9), height), false);
                }
                foreach (var polygon in sections)
                {
                    if (polygon.Vertices.Count == 3)
                    {
                        endSects.Add(polygon.AlignedBox());
                        continue;
                    }
                    midSects.Add(polygon);
                }
                var scaffolds = new List <Polygon>(endSects);
                foreach (var midSect in midSects)
                {
                    scaffolds.AddRange(Shaper.Differences(midSect.ToList(), endSects));
                }
                var roomRows = new List <RoomRow>();
                foreach (var polygon in scaffolds)
                {
                    roomRows.Add(new RoomRow(polygon));
                }
                foreach (var row in roomRows)
                {
                    var result = row.AddRoomByArea(row.Area * 0.5, height, elevation);
                    result = row.AddRoomByArea(row.Area * 0.5, height, elevation);
                    row.Infill(height, true);
                }
                var rowRooms = new List <RoomKit.Room>();
                foreach (var row in roomRows)
                {
                    rowRooms.AddRange(row.Rooms);
                }
                foreach (var room in rowRooms)
                {
                    story.AddRoom(room);
                }
                stories.Add(story);
            }
            var rooms = new List <Elements.Room>();

            foreach (var story in stories)
            {
                foreach (var room in story.Rooms)
                {
                    room.Color = Palette.Aqua;
                    var solid   = new Elements.Geometry.Solids.Extrude(room.Perimeter, room.Height, Vector3.ZAxis, false);
                    var geomRep = new Representation(new List <Elements.Geometry.Solids.SolidOperation>()
                    {
                        solid
                    });
                    rooms.Add(new Elements.Room(room.Perimeter,
                                                Vector3.ZAxis,
                                                "", "", "", "",
                                                input.RoomArea,
                                                room.Ratio,
                                                0.0,
                                                room.Elevation,
                                                room.Height,
                                                room.Area,
                                                null,
                                                room.ColorAsMaterial,
                                                geomRep,
                                                false,
                                                Guid.NewGuid(),
                                                room.Name));
                }
                foreach (var room in story.Corridors)
                {
                    room.Color = Palette.White;
                    var solid   = new Elements.Geometry.Solids.Extrude(room.Perimeter, room.Height, Vector3.ZAxis, false);
                    var geomRep = new Representation(new List <Elements.Geometry.Solids.SolidOperation>()
                    {
                        solid
                    });
                    rooms.Add(new Elements.Room(room.Perimeter,
                                                Vector3.ZAxis,
                                                "", "", "", "",
                                                input.RoomArea,
                                                room.Ratio,
                                                0.0,
                                                room.Elevation,
                                                room.Height,
                                                room.Area,
                                                null,
                                                room.ColorAsMaterial,
                                                geomRep,
                                                false,
                                                Guid.NewGuid(),
                                                room.Name));
                }
            }
            var output = new RoomsByLevelsOutputs(rooms.Count / levels.Count, rooms.Count);

            foreach (var room in rooms)
            {
                output.Model.AddElement(room);
            }
            return(output);
        }