예제 #1
0
        public static void LeastSquares(Matrix x, Matrix A, Matrix b)
        {
            // use svd
            // for overdetermined systems A*x = b
            // x = V * diag(1/wj) * U T * b
            // NRC p. 66

            int m = A.m;
            int n = A.n;

            Matrix U = new Matrix(m, n), V = new Matrix(n, n), w = new Matrix(n, 1), W = new Matrix(n, n);

            A.SVD(U, w, V);
            w.Reciprocal();
            W.Diag(w);

            Matrix M = new Matrix(n, n);

            M.Mult(V, W);

            Matrix N = new Matrix(n, m);

            N.MultAAT(M, U);

            x.Mult(N, b);
        }
예제 #2
0
        // Use DLT to obtain estimate of calibration rig pose; in our case this is the pose of the Kinect camera.
        // This pose estimate will provide a good initial estimate for subsequent projector calibration.
        // Note for a full PnP solution we should probably refine with Levenberg-Marquardt.
        // DLT is described in Hartley and Zisserman p. 178
        public static void DLT(Matrix cameraMatrix, Matrix distCoeffs, List <Matrix> worldPoints, List <System.Drawing.PointF> imagePoints, out Matrix R, out Matrix t)
        {
            int n = worldPoints.Count;

            var A = Matrix.Zero(2 * n, 12);

            for (int j = 0; j < n; j++)
            {
                var X          = worldPoints[j];
                var imagePoint = imagePoints[j];

                double x, y;
                Undistort(cameraMatrix, distCoeffs, imagePoint.X, imagePoint.Y, out x, out y);

                int ii = 2 * j;
                A[ii, 4] = -X[0];
                A[ii, 5] = -X[1];
                A[ii, 6] = -X[2];
                A[ii, 7] = -1;

                A[ii, 8]  = y * X[0];
                A[ii, 9]  = y * X[1];
                A[ii, 10] = y * X[2];
                A[ii, 11] = y;

                ii++; // next row
                A[ii, 0] = X[0];
                A[ii, 1] = X[1];
                A[ii, 2] = X[2];
                A[ii, 3] = 1;

                A[ii, 8]  = -x * X[0];
                A[ii, 9]  = -x * X[1];
                A[ii, 10] = -x * X[2];
                A[ii, 11] = -x;
            }

            // Pcolumn is the eigenvector of ATA with the smallest eignvalue
            var Pcolumn = new Matrix(12, 1);
            {
                var ATA = new Matrix(12, 12);
                ATA.MultATA(A, A);

                var V  = new Matrix(12, 12);
                var ww = new Matrix(12, 1);
                ATA.Eig(V, ww);

                Pcolumn.CopyCol(V, 0);
            }

            // reshape into 3x4 projection matrix
            var P = new Matrix(3, 4);

            P.Reshape(Pcolumn);

            R = new Matrix(3, 3);
            for (int i = 0; i < 3; i++)
            {
                for (int j = 0; j < 3; j++)
                {
                    R[i, j] = P[i, j];
                }
            }

            if (R.Det3x3() < 0)
            {
                R.Scale(-1);
                P.Scale(-1);
            }

            // orthogonalize R
            {
                var U  = new Matrix(3, 3);
                var V  = new Matrix(3, 3);
                var ww = new Matrix(3, 1);
                R.SVD(U, ww, V);
                R.MultAAT(U, V);
            }

            // determine scale factor
            var RP = new Matrix(3, 3);

            for (int i = 0; i < 3; i++)
            {
                for (int j = 0; j < 3; j++)
                {
                    RP[i, j] = P[i, j];
                }
            }
            double s = RP.Norm() / R.Norm();

            t = new Matrix(3, 1);
            for (int i = 0; i < 3; i++)
            {
                t[i] = P[i, 3];
            }
            t.Scale(1.0 / s);
        }
예제 #3
0
        // Use DLT to obtain estimate of calibration rig pose; in our case this is the pose of the Kinect camera.
        // This pose estimate will provide a good initial estimate for subsequent projector calibration.
        // Note for a full PnP solution we should probably refine with Levenberg-Marquardt.
        // DLT is described in Hartley and Zisserman p. 178
        public static void DLT(Matrix cameraMatrix, Matrix distCoeffs, List<Matrix> worldPoints, List<System.Drawing.PointF> imagePoints, out Matrix R, out Matrix t)
        {
            int n = worldPoints.Count;

            var A = Matrix.Zero(2 * n, 12);

            for (int j = 0; j < n; j++)
            {
                var X = worldPoints[j];
                var imagePoint = imagePoints[j];

                double x, y;
                Undistort(cameraMatrix, distCoeffs, imagePoint.X, imagePoint.Y, out x, out y);

                int ii = 2 * j;
                A[ii, 4] = -X[0];
                A[ii, 5] = -X[1];
                A[ii, 6] = -X[2];
                A[ii, 7] = -1;

                A[ii, 8] = y * X[0];
                A[ii, 9] = y * X[1];
                A[ii, 10] = y * X[2];
                A[ii, 11] = y;

                ii++; // next row
                A[ii, 0] = X[0];
                A[ii, 1] = X[1];
                A[ii, 2] = X[2];
                A[ii, 3] = 1;

                A[ii, 8] = -x * X[0];
                A[ii, 9] = -x * X[1];
                A[ii, 10] = -x * X[2];
                A[ii, 11] = -x;
            }

            // Pcolumn is the eigenvector of ATA with the smallest eignvalue
            var Pcolumn = new Matrix(12, 1);
            {
                var ATA = new Matrix(12, 12);
                ATA.MultATA(A, A);

                var V = new Matrix(12, 12);
                var ww = new Matrix(12, 1);
                ATA.Eig(V, ww);

                Pcolumn.CopyCol(V, 0);
            }

            // reshape into 3x4 projection matrix
            var P = new Matrix(3, 4);
            P.Reshape(Pcolumn);

            R = new Matrix(3, 3);
            for (int i = 0; i < 3; i++)
                for (int j = 0; j < 3; j++)
                    R[i, j] = P[i, j];

            if (R.Det3x3() < 0)
            {
                R.Scale(-1);
                P.Scale(-1);
            }

            // orthogonalize R
            {
                var U = new Matrix(3, 3);
                var V = new Matrix(3, 3);
                var ww = new Matrix(3, 1);
                R.SVD(U, ww, V);
                R.MultAAT(U, V);
            }

            // determine scale factor
            var RP = new Matrix(3, 3);
            for (int i = 0; i < 3; i++)
                for (int j = 0; j < 3; j++)
                    RP[i, j] = P[i, j];
            double s = RP.Norm() / R.Norm();

            t = new Matrix(3, 1);
            for (int i = 0; i < 3; i++)
                t[i] = P[i, 3];
            t.Scale(1.0 / s);
        }
예제 #4
0
        public static void LeastSquares(Matrix x, Matrix A, Matrix b)
        {
            // use svd
            // for overdetermined systems A*x = b
            // x = V * diag(1/wj) * U T * b
            // NRC p. 66

            int m = A.m;
            int n = A.n;

            Matrix U = new Matrix(m, n), V = new Matrix(n, n), w = new Matrix(n, 1), W = new Matrix(n, n);
            A.SVD(U, w, V);
            w.Reciprocal();
            W.Diag(w);

            Matrix M = new Matrix(n, n);
            M.Mult(V, W);

            Matrix N = new Matrix(n, m);
            N.MultAAT(M, U);

            x.Mult(N, b);
        }