예제 #1
0
        protected override void ChoiceChanged()
        {
            if (CurrentChoice < 4)
            {
                summaryMenu.SetSkill(player.BaseSkills[CurrentChoice].SkillNum);
            }
            else
            {
                summaryMenu.SetSkill(skillNum);
            }

            base.ChoiceChanged();
        }
예제 #2
0
        protected override void ChoiceChanged()
        {
            defaultChoice = CurrentChoice;
            Title.Text    = Text.FormatKey("MENU_SKILLS_TITLE", DataManager.Instance.Save.ActiveTeam.Players[CurrentPage].BaseName);
            summaryMenu.SetSkill(DataManager.Instance.Save.ActiveTeam.Players[CurrentPage].Skills[CurrentChoice].Element.SkillNum);

            base.ChoiceChanged();
        }
예제 #3
0
        protected override void ChoiceChanged()
        {
            summaryMenu.SetSkill(forgottenSkills[CurrentChoiceTotal]);

            base.ChoiceChanged();
        }
예제 #4
0
        protected override void ChoiceChanged()
        {
            summaryMenu.SetSkill(forgottenSkills[CurrentPage * SpacesPerPage + CurrentChoice]);

            base.ChoiceChanged();
        }