public DungeonsMenu(List <int> availables, List <ZoneLoc> groundDests, OnChooseSlot dungeonAction, OnChooseSlot groundAction) { chooseDungeonAction = dungeonAction; chooseGroundAction = groundAction; dungeonIndices = availables; List <MenuChoice> flatChoices = new List <MenuChoice>(); for (int ii = 0; ii < dungeonIndices.Count; ii++) { int dungeonIndex = ii; flatChoices.Add(new MenuTextChoice(DataManager.Instance.DataIndices[DataManager.DataType.Zone].Entries[dungeonIndices[ii]].GetColoredName(), () => { chooseDungeon(dungeonIndex); }, true, (DataManager.Instance.Save.DungeonUnlocks[dungeonIndices[ii]] == GameProgress.UnlockState.Completed) ? Color.White : Color.Cyan)); } for (int ii = 0; ii < groundDests.Count; ii++) { ZoneData zone = DataManager.Instance.GetZone(groundDests[ii].ID); int groundIndex = ii; flatChoices.Add(new MenuTextChoice(DataManager.Instance.GetGround(zone.GroundMaps[groundDests[ii].StructID.ID]).GetColoredName(), () => { chooseGround(groundIndex); })); } List <MenuChoice[]> choices = SortIntoPages(flatChoices, SLOTS_PER_PAGE); summaryMenu = new DungeonSummary(Rect.FromPoints(new Loc(176, 16), new Loc(GraphicsManager.ScreenWidth - 16, 16 + GraphicsManager.MenuBG.TileHeight * 2 + VERT_SPACE * 7))); Initialize(new Loc(0, 0), 160, Text.FormatKey("MENU_DUNGEON_TITLE"), choices.ToArray(), 0, 0, Math.Min(SLOTS_PER_PAGE, flatChoices.Count)); }
public RogueDestMenu() { dungeonIndices = new List <int>(); for (int ii = 0; ii < DataManager.Instance.DataIndices[DataManager.DataType.Zone].Count; ii++) { ZoneEntrySummary summary = DataManager.Instance.DataIndices[DataManager.DataType.Zone].Entries[ii] as ZoneEntrySummary; if (DataManager.Instance.Save.DungeonUnlocks[ii] == GameProgress.UnlockState.None) { continue; } if (summary == null) { continue; } if (summary.Rogue != RogueStatus.AllTransfer) { continue; } dungeonIndices.Add(ii); } List <MenuChoice> flatChoices = new List <MenuChoice>(); flatChoices.Add(new MenuTextChoice(Text.FormatKey("MENU_START_RANDOM"), () => { choose(dungeonIndices[MathUtils.Rand.Next(dungeonIndices.Count)]); })); for (int ii = 0; ii < dungeonIndices.Count; ii++) { int zone = dungeonIndices[ii]; flatChoices.Add(new MenuTextChoice(DataManager.Instance.GetZone(zone).Name.ToLocal(), () => { choose(zone); })); } List <MenuChoice[]> box = SortIntoPages(flatChoices, SLOTS_PER_PAGE); int totalSlots = SLOTS_PER_PAGE; if (box.Count == 1) { totalSlots = box[0].Length; } summaryMenu = new DungeonSummary(Rect.FromPoints(new Loc(176, 16), new Loc(GraphicsManager.ScreenWidth - 16, 16 + GraphicsManager.MenuBG.TileHeight * 2 + VERT_SPACE * 7))); infoMenu = new SeedSummary(new Rect(new Loc(176, 128), new Loc(128, LINE_SPACE + GraphicsManager.MenuBG.TileHeight * 2))); UpdateExtraInfo(""); Initialize(new Loc(16, 16), 160, Text.FormatKey("MENU_DUNGEON_TITLE"), box.ToArray(), 0, 0, totalSlots, false, -1); }
public DungeonEnterDialog(string message, int dungeon, bool sound, DialogueChoice[] choices, int defaultChoice, int cancelChoice) : base(message, sound, choices, defaultChoice, cancelChoice) { summaryMenu = new DungeonSummary(new Rect(new Loc(8, 8), new Loc(128, GraphicsManager.MenuBG.TileHeight * 2 + VERT_SPACE * 7))); summaryMenu.SetDungeon(dungeon, DataManager.Instance.Save.DungeonUnlocks[dungeon] == GameProgress.UnlockState.Completed); }