コード例 #1
0
        public DungeonsMenu(List <int> availables, List <ZoneLoc> groundDests, OnChooseSlot dungeonAction, OnChooseSlot groundAction)
        {
            chooseDungeonAction = dungeonAction;
            chooseGroundAction  = groundAction;
            dungeonIndices      = availables;
            List <MenuChoice> flatChoices = new List <MenuChoice>();

            for (int ii = 0; ii < dungeonIndices.Count; ii++)
            {
                int dungeonIndex = ii;
                flatChoices.Add(new MenuTextChoice(DataManager.Instance.DataIndices[DataManager.DataType.Zone].Entries[dungeonIndices[ii]].GetColoredName(), () => { chooseDungeon(dungeonIndex); }, true,
                                                   (DataManager.Instance.Save.DungeonUnlocks[dungeonIndices[ii]] == GameProgress.UnlockState.Completed) ? Color.White : Color.Cyan));
            }
            for (int ii = 0; ii < groundDests.Count; ii++)
            {
                ZoneData zone        = DataManager.Instance.GetZone(groundDests[ii].ID);
                int      groundIndex = ii;
                flatChoices.Add(new MenuTextChoice(DataManager.Instance.GetGround(zone.GroundMaps[groundDests[ii].StructID.ID]).GetColoredName(), () => { chooseGround(groundIndex); }));
            }
            List <MenuChoice[]> choices = SortIntoPages(flatChoices, SLOTS_PER_PAGE);

            summaryMenu = new DungeonSummary(Rect.FromPoints(new Loc(176, 16), new Loc(GraphicsManager.ScreenWidth - 16, 16 + GraphicsManager.MenuBG.TileHeight * 2 + VERT_SPACE * 7)));

            Initialize(new Loc(0, 0), 160, Text.FormatKey("MENU_DUNGEON_TITLE"), choices.ToArray(), 0, 0, Math.Min(SLOTS_PER_PAGE, flatChoices.Count));
        }
コード例 #2
0
        public RogueDestMenu()
        {
            dungeonIndices = new List <int>();

            for (int ii = 0; ii < DataManager.Instance.DataIndices[DataManager.DataType.Zone].Count; ii++)
            {
                ZoneEntrySummary summary = DataManager.Instance.DataIndices[DataManager.DataType.Zone].Entries[ii] as ZoneEntrySummary;
                if (DataManager.Instance.Save.DungeonUnlocks[ii] == GameProgress.UnlockState.None)
                {
                    continue;
                }
                if (summary == null)
                {
                    continue;
                }
                if (summary.Rogue != RogueStatus.AllTransfer)
                {
                    continue;
                }

                dungeonIndices.Add(ii);
            }

            List <MenuChoice> flatChoices = new List <MenuChoice>();

            flatChoices.Add(new MenuTextChoice(Text.FormatKey("MENU_START_RANDOM"), () => { choose(dungeonIndices[MathUtils.Rand.Next(dungeonIndices.Count)]); }));
            for (int ii = 0; ii < dungeonIndices.Count; ii++)
            {
                int zone = dungeonIndices[ii];
                flatChoices.Add(new MenuTextChoice(DataManager.Instance.GetZone(zone).Name.ToLocal(), () => { choose(zone); }));
            }
            List <MenuChoice[]> box = SortIntoPages(flatChoices, SLOTS_PER_PAGE);

            int totalSlots = SLOTS_PER_PAGE;

            if (box.Count == 1)
            {
                totalSlots = box[0].Length;
            }

            summaryMenu = new DungeonSummary(Rect.FromPoints(new Loc(176, 16), new Loc(GraphicsManager.ScreenWidth - 16, 16 + GraphicsManager.MenuBG.TileHeight * 2 + VERT_SPACE * 7)));

            infoMenu = new SeedSummary(new Rect(new Loc(176, 128), new Loc(128, LINE_SPACE + GraphicsManager.MenuBG.TileHeight * 2)));
            UpdateExtraInfo("");

            Initialize(new Loc(16, 16), 160, Text.FormatKey("MENU_DUNGEON_TITLE"), box.ToArray(), 0, 0, totalSlots, false, -1);
        }
コード例 #3
0
 public DungeonEnterDialog(string message, int dungeon, bool sound, DialogueChoice[] choices, int defaultChoice, int cancelChoice)
     : base(message, sound, choices, defaultChoice, cancelChoice)
 {
     summaryMenu = new DungeonSummary(new Rect(new Loc(8, 8), new Loc(128, GraphicsManager.MenuBG.TileHeight * 2 + VERT_SPACE * 7)));
     summaryMenu.SetDungeon(dungeon, DataManager.Instance.Save.DungeonUnlocks[dungeon] == GameProgress.UnlockState.Completed);
 }