/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { //* The game: using (RocketCommanderGame game = new RocketCommanderGame()) { game.Run(); } // using (game) /*/ // Unit tests: //Level.GenerateLevelFiles(); //Sound.TestPlaySounds(); //RocketCommanderXnaGame.StartGame(); //Texture.TestRenderTexture(); //TextureFont.TestRenderFont(); //LineManager2D.TestRenderLines(); //LineManager3D.TestRenderLines(); Model.TestSingleModel(); //Input.TestXboxControllerInput(); //PostScreenGlow.TestPostScreenGlow(); //RenderToTexture.TestCreateRenderToTexture(); //Mission.TestGameHud(); //LensFlare.TestLensFlare(); //BaseGame.TestIsVisible(); //SpaceCamera.TestSpaceCamera(); //GameAsteroidManager.TestAsteroidManager(); //RocketCommanderGame.TestRenderSingleAsteroid(); //new GameAsteroidManager.AsteroidPhysicsUsingAsteroidManagerTests(). // TestAsteroidPhysicsSmallScene(); //*/ }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { //* The game: using (RocketCommanderGame game = new RocketCommanderGame()) { game.Run(); } // using (game) /*/ * // Unit tests: * //Level.GenerateLevelFiles(); * //Sound.TestPlaySounds(); * //RocketCommanderXnaGame.StartGame(); * //Texture.TestRenderTexture(); * //TextureFont.TestRenderFont(); * //LineManager2D.TestRenderLines(); * //LineManager3D.TestRenderLines(); * Model.TestSingleModel(); * //Input.TestXboxControllerInput(); * //PostScreenGlow.TestPostScreenGlow(); * //RenderToTexture.TestCreateRenderToTexture(); * //Mission.TestGameHud(); * //LensFlare.TestLensFlare(); * //BaseGame.TestIsVisible(); * //SpaceCamera.TestSpaceCamera(); * //GameAsteroidManager.TestAsteroidManager(); * //RocketCommanderGame.TestRenderSingleAsteroid(); * //new GameAsteroidManager.AsteroidPhysicsUsingAsteroidManagerTests(). * // TestAsteroidPhysicsSmallScene(); * //*/ } // Main(args)