/// <summary>
 /// The main entry point for the application.
 /// </summary>
 static void Main(string[] args)
 {
     //* The game:
     using (RocketCommanderGame game = new RocketCommanderGame())
     {
         game.Run();
     } // using (game)
     /*/
     // Unit tests:
     //Level.GenerateLevelFiles();
     //Sound.TestPlaySounds();
     //RocketCommanderXnaGame.StartGame();
     //Texture.TestRenderTexture();
     //TextureFont.TestRenderFont();
     //LineManager2D.TestRenderLines();
     //LineManager3D.TestRenderLines();
     Model.TestSingleModel();
     //Input.TestXboxControllerInput();
     //PostScreenGlow.TestPostScreenGlow();
     //RenderToTexture.TestCreateRenderToTexture();
     //Mission.TestGameHud();
     //LensFlare.TestLensFlare();
     //BaseGame.TestIsVisible();
     //SpaceCamera.TestSpaceCamera();
     //GameAsteroidManager.TestAsteroidManager();
     //RocketCommanderGame.TestRenderSingleAsteroid();
     //new GameAsteroidManager.AsteroidPhysicsUsingAsteroidManagerTests().
     //	TestAsteroidPhysicsSmallScene();
     //*/
 }
        /// <summary>
        /// The main entry point for the application.
        /// </summary>
        static void Main(string[] args)
        {
            //* The game:
            using (RocketCommanderGame game = new RocketCommanderGame())
            {
                game.Run();
            }             // using (game)

            /*/
             * // Unit tests:
             * //Level.GenerateLevelFiles();
             * //Sound.TestPlaySounds();
             * //RocketCommanderXnaGame.StartGame();
             * //Texture.TestRenderTexture();
             * //TextureFont.TestRenderFont();
             * //LineManager2D.TestRenderLines();
             * //LineManager3D.TestRenderLines();
             * Model.TestSingleModel();
             * //Input.TestXboxControllerInput();
             * //PostScreenGlow.TestPostScreenGlow();
             * //RenderToTexture.TestCreateRenderToTexture();
             * //Mission.TestGameHud();
             * //LensFlare.TestLensFlare();
             * //BaseGame.TestIsVisible();
             * //SpaceCamera.TestSpaceCamera();
             * //GameAsteroidManager.TestAsteroidManager();
             * //RocketCommanderGame.TestRenderSingleAsteroid();
             * //new GameAsteroidManager.AsteroidPhysicsUsingAsteroidManagerTests().
             * //	TestAsteroidPhysicsSmallScene();
             * //*/
        }         // Main(args)