//Inserting person into queue public bool commitInsert(ERWaitQueue x) { using (obj) { obj.ERWaitQueues.InsertOnSubmit(x); obj.SubmitChanges(); commitUpdate(x.condition); return true; } }
public bool commitInsertQueue(ERWaitQueue paitent) { using (obj) { obj.ERWaitQueues.InsertOnSubmit(paitent); obj.SubmitChanges(); //update the timer commitUpdateOnInsert(paitent.condition); return true; } }
public ActionResult Delete(int id, ERWaitQueue p) { //deletes a paitent based on id try { obj.commitDeleteQueue(id); return RedirectToAction("Index"); } catch { return View(); } }
public ActionResult Insert(ERWaitQueue paitent) { //Allows the user to input into queue if (ModelState.IsValid) { try { objER.commitInsert(paitent); return Redirect("Index"); } catch { return View(); } } return View(); }
partial void DeleteERWaitQueue(ERWaitQueue instance);
partial void UpdateERWaitQueue(ERWaitQueue instance);
partial void InsertERWaitQueue(ERWaitQueue instance);
public ActionResult Insert(ERWaitQueue p) { //Inserting into the table if (ModelState.IsValid) { try { // obj.commitUpdateTime(p); obj.commitInsertQueue(p); return RedirectToAction("Index"); } catch { return View(); } } return View(); }
public ActionResult Update(int id, ERWaitQueue p) { //updating a paitent based on id if (ModelState.IsValid) { try { obj.commitUpdateQueue(id, p.fName, p.lName, p.condition); return RedirectToAction("Details/" + id); } catch { return View(); } } return View(); }