public void AddBullet(Bullet bullet) { bullets.Add(bullet); }
private void SpawnBullet(int x, int y, float angle, float speed, bool playerIsOwner) { Bullet bullet = new Bullet(sprite, playerIsOwner); bullet.position = new PointF(x - bullet.sprite.imageRec.Width / 2, y - bullet.sprite.imageRec.Height / 2); bullet.angle = angle; bullet.speed = speed; game.level.AddBullet(bullet); }