/// <summary> /// Returns the value of a specified Custom Data Key for all of a players Facebook /// Friends. /// </summary> /// /// <param name="desc">The request description.</param> /// <param name="successCallback">The delegate which is called if the request was successful.</param> /// <param name="errorCallback">The delegate which is called if the request was unsuccessful. Provides /// a container with information on what went wrong.</param> public void GetPlayerDataForFacebookFriends(GetPlayerDataForFacebookFriendsRequestDesc desc, Action <GetPlayerDataForFacebookFriendsRequest, GetPlayerDataForFacebookFriendsResponse> successCallback, Action <GetPlayerDataForFacebookFriendsRequest, GetPlayerDataForFacebookFriendsError> errorCallback) { m_logging.LogVerboseMessage("Sending Get Player Data For Facebook Friends request."); var connectAccessToken = m_dataStore.GetString("UserAccessToken"); var request = new GetPlayerDataForFacebookFriendsRequest(desc, connectAccessToken); m_serverRequestSystem.SendImmediateRequest(request, (IImmediateServerRequest sentRequest, ServerResponse serverResponse) => { ReleaseAssert.IsTrue(request == sentRequest, "Received request is not the same as the one sent!"); if (serverResponse.Result == HttpResult.Success && serverResponse.HttpResponseCode == SuccessHttpResponseCode) { NotifyGetPlayerDataForFacebookFriendsSuccess(serverResponse, request, successCallback); } else { NotifyGetPlayerDataForFacebookFriendsError(serverResponse, request, errorCallback); } }); }
/// <summary> /// Notifies the user that a Get Player Data For Facebook Friends request has failed. /// </summary> /// /// <param name="serverResponse">A container for information on the response from the server. Only /// failed responses can be passed into this method.</param> /// <param name="request"> The request that was sent to the server.</param> /// <param name="callback">The error callback.</param> private void NotifyGetPlayerDataForFacebookFriendsError(ServerResponse serverResponse, GetPlayerDataForFacebookFriendsRequest request, Action <GetPlayerDataForFacebookFriendsRequest, GetPlayerDataForFacebookFriendsError> errorCallback) { ReleaseAssert.IsTrue(serverResponse.Result != HttpResult.Success || serverResponse.HttpResponseCode != SuccessHttpResponseCode, "Input server request must describe an error."); switch (serverResponse.Result) { case HttpResult.Success: m_logging.LogVerboseMessage("Get Player Data For Facebook Friends request failed with http response code: " + serverResponse.HttpResponseCode); break; case HttpResult.CouldNotConnect: m_logging.LogVerboseMessage("Get Player Data For Facebook Friends request failed becuase a connection could be established."); break; default: m_logging.LogVerboseMessage("Get Player Data For Facebook Friends request failed for an unknown reason."); throw new ArgumentException("Invalid value for server response result."); } GetPlayerDataForFacebookFriendsError error = new GetPlayerDataForFacebookFriendsError(serverResponse); m_taskScheduler.ScheduleMainThreadTask(() => { errorCallback(request, error); }); }
/// <summary> /// Notifies the user that a Get Player Data For Facebook Friends request was successful. /// </summary> /// /// <param name="serverResponse">A container for information on the response from the server. Only /// successful responses can be passed into this method.</param> /// <param name="request"> The request that was sent to the server.</param> /// <param name="callback">The success callback.</param> private void NotifyGetPlayerDataForFacebookFriendsSuccess(ServerResponse serverResponse, GetPlayerDataForFacebookFriendsRequest request, Action <GetPlayerDataForFacebookFriendsRequest, GetPlayerDataForFacebookFriendsResponse> successCallback) { ReleaseAssert.IsTrue(serverResponse.Result == HttpResult.Success && serverResponse.HttpResponseCode == SuccessHttpResponseCode, "Input server request must describe a success."); m_logging.LogVerboseMessage("GetPlayerDataForFacebookFriends request succeeded."); GetPlayerDataForFacebookFriendsResponse outputResponse = new GetPlayerDataForFacebookFriendsResponse(serverResponse.Body); m_taskScheduler.ScheduleMainThreadTask(() => { successCallback(request, outputResponse); }); }