// Constructor public NormalTurn(RiskGame g) { Game = g; Player.NewTroopsReset(); State = new ReinforceState(this); DidConquer = false; }
public FortifyState(NormalTurnState nts) { Turn = nts.Turn; }
// Constructor public AttackState(NormalTurnState nts) { Turn = nts.Turn; }
// Constructors public ReinforceState(NormalTurnState t) : this(t.Turn) { }