public override void TurnOver() { /// Start a new turn Turn = new NormalTurn(Game); Game.TurnOver(); }
public NormalTurnsGameState(RiskGameState state) { Game = state.Game; Turn = new NormalTurn(Game); /// Start a normal turn }
public NormalTurnsGameState(RiskGame g) { Game = g; Turn = new NormalTurn(Game); /// Start a normal turn }
public ReinforceState(NormalTurn t) { Turn = t; Turn.Player.GetNewTroops(); }