void Awake() { camera.orthographicSize = Screen.height / 2.0f; Gui.camera = camera; GameObject obj = GameObject.Find("GuiStyleSet"); GuiStyleSet.Reset(obj); }
void OnGUI() { GuiStyleSet.SetGuiStyles(); GUILayout.BeginArea(new Rect(0.0f, 0.0f, Screen.width, Screen.height)); { applicationLoopTool.OnGUI(); } GUILayout.EndArea(); }
void Awake() { isSetGuiStyle = false; rectWindow = new Rect(0.0f, 0.0f, Screen.width, Screen.height); Unity.Function.Graphic.Gui.camera = GetComponent <Camera>(); GameObject obj = GameObject.Find("GuiStyleSet"); GuiStyleSet.Reset(obj); AudioSettings.outputSampleRate = 44100; sampleRate = AudioSettings.outputSampleRate; windowLoopPlayer = new LoopPlayer(new DirectoryInfo(Application.streamingAssetsPath + "/Sound/Music")); soundBuffer = new Dictionary <int, float[]>(); guiStyleDictionary = new Dictionary <string, GUIStyle>(); guiStyleDictionary.Add(GuiStyleSet.StyleScrollbar.verticalbar.name, GuiStyleSet.StyleScrollbar.verticalbar); guiStyleDictionary.Add(GuiStyleSet.StyleScrollbar.verticalbarThumb.name, GuiStyleSet.StyleScrollbar.verticalbarThumb); guiStyleDictionary.Add(GuiStyleSet.StyleScrollbar.verticalbarUpButton.name, GuiStyleSet.StyleScrollbar.verticalbarUpButton); guiStyleDictionary.Add(GuiStyleSet.StyleScrollbar.verticalbarDownButton.name, GuiStyleSet.StyleScrollbar.verticalbarDownButton); guiStyleDictionary.Add(GuiStyleSet.StyleScrollbar.horizontalbar.name, GuiStyleSet.StyleScrollbar.horizontalbar); guiStyleDictionary.Add(GuiStyleSet.StyleScrollbar.horizontalbarThumb.name, GuiStyleSet.StyleScrollbar.horizontalbarThumb); guiStyleDictionary.Add(GuiStyleSet.StyleScrollbar.horizontalbarLeftButton.name, GuiStyleSet.StyleScrollbar.horizontalbarLeftButton); guiStyleDictionary.Add(GuiStyleSet.StyleScrollbar.horizontalbarRightButton.name, GuiStyleSet.StyleScrollbar.horizontalbarRightButton); guiStyleDictionary.Add(GuiStyleSet.StylePlayer.seekbar.name, GuiStyleSet.StylePlayer.seekbar); guiStyleDictionary.Add(GuiStyleSet.StylePlayer.seekbarThumb.name, GuiStyleSet.StylePlayer.seekbarThumb); guiStyleDictionary.Add(GuiStyleSet.StylePlayer.seekbarLeftButton.name, GuiStyleSet.StylePlayer.seekbarLeftButton); guiStyleDictionary.Add(GuiStyleSet.StylePlayer.seekbarRightButton.name, GuiStyleSet.StylePlayer.seekbarRightButton); guiStyleDictionary.Add(GuiStyleSet.StyleProgressbar.progressbar.name, GuiStyleSet.StyleProgressbar.progressbar); guiStyleDictionary.Add(GuiStyleSet.StyleProgressbar.progressbarThumb.name, GuiStyleSet.StyleProgressbar.progressbarThumb); guiStyleDictionary.Add(GuiStyleSet.StyleProgressbar.progressbarLeftButton.name, GuiStyleSet.StyleProgressbar.progressbarLeftButton); guiStyleDictionary.Add(GuiStyleSet.StyleProgressbar.progressbarRightButton.name, GuiStyleSet.StyleProgressbar.progressbarRightButton); guiStyleDictionary.Add(GuiStyleSet.StyleTable.verticalbarHeader.name, GuiStyleSet.StyleTable.verticalbarHeader); guiStyleDictionary.Add(GuiStyleSet.StyleTable.verticalbarHeaderThumb.name, GuiStyleSet.StyleTable.verticalbarHeaderThumb); guiStyleDictionary.Add(GuiStyleSet.StyleTable.verticalbarHeaderUpButton.name, GuiStyleSet.StyleTable.verticalbarHeaderUpButton); guiStyleDictionary.Add(GuiStyleSet.StyleTable.verticalbarHeaderDownButton.name, GuiStyleSet.StyleTable.verticalbarHeaderDownButton); guiStyleDictionary.Add(GuiStyleSet.StyleTable.horizontalbarHeader.name, GuiStyleSet.StyleTable.horizontalbarHeader); guiStyleDictionary.Add(GuiStyleSet.StyleTable.horizontalbarHeaderThumb.name, GuiStyleSet.StyleTable.horizontalbarHeaderThumb); guiStyleDictionary.Add(GuiStyleSet.StyleTable.horizontalbarHeaderLeftButton.name, GuiStyleSet.StyleTable.horizontalbarHeaderLeftButton); guiStyleDictionary.Add(GuiStyleSet.StyleTable.horizontalbarHeaderRightButton.name, GuiStyleSet.StyleTable.horizontalbarHeaderRightButton); }
void Awake() { isSetGuiStyle = false; Unity.Function.Graphic.Gui.camera = camera; GameObject obj = GameObject.Find("GuiStyleSet"); GuiStyleSet.Reset(obj); AudioSettings.outputSampleRate = 44100; sampleRate = AudioSettings.outputSampleRate; applicationLoopTool = new ApplicationLoopTool(new DirectoryInfo(Application.streamingAssetsPath + "/Sound/Music"), new DirectoryInfo(Application.streamingAssetsPath + "/Sound")); soundBuffer = new Dictionary <int, float[]>(); }
void Awake() { isSetGuiStyle = false; camera.orthographicSize = Screen.height / 2.0f; Unity.Function.Graphic.Gui.camera = camera; GameObject objGuiStyleSet = GameObject.Find("GuiStyleSet"); GameObject objGuiSettings = GameObject.Find("GuiSettings"); GuiStyleSet.Reset(objGuiStyleSet); GuiSettings.Reset(objGuiSettings); AudioSettings.outputSampleRate = 44100; sampleRate = AudioSettings.outputSampleRate; applicationLoopEditor = new ApplicationLoopEditor(new DirectoryInfo(Application.streamingAssetsPath + "/Sound/Music"), new DirectoryInfo(Application.streamingAssetsPath + "/Sound")); soundBuffer = new Dictionary <int, float[]>(); //masterStatus = new MasterStatus(); //midiGeneratorArray = new MidiGenerator( masterStatus ); }
void OnGUI() { GuiStyleSet.SetGuiStyles(); /* * GUILayout.BeginArea( new Rect( 8.0f, 8.0f, Screen.width - 16.0f, Screen.height - 16.0f ) ); * { * GUILayout.BeginHorizontal(); * { * GUILayout.Label( new GUIContent( "", "StyleGeneral.PartitionVertical" ), GuiStyleSet.StyleGeneral.partitionVertical ); * TextArea(); * GUILayout.Label( new GUIContent( "", "StyleGeneral.PartitionVertical" ), GuiStyleSet.StyleGeneral.partitionVertical ); * Label(); * GUILayout.Label( new GUIContent( "", "StyleGeneral.PartitionVertical" ), GuiStyleSet.StyleGeneral.partitionVertical ); * HorizontalScrollbar(); * GUILayout.Label( new GUIContent( "", "StyleGeneral.PartitionVertical" ), GuiStyleSet.StyleGeneral.partitionVertical ); * HorizontalSlider(); * GUILayout.Label( new GUIContent( "", "StyleGeneral.PartitionVertical" ), GuiStyleSet.StyleGeneral.partitionVertical ); * Toggle(); * GUILayout.Label( new GUIContent( "", "StyleGeneral.PartitionVertical" ), GuiStyleSet.StyleGeneral.partitionVertical ); * ButtonPrevious(); * GUILayout.Label( new GUIContent( "", "StyleGeneral.PartitionVertical" ), GuiStyleSet.StyleGeneral.partitionVertical ); * ToggleStartPause(); * GUILayout.Label( new GUIContent( "", "StyleGeneral.PartitionVertical" ), GuiStyleSet.StyleGeneral.partitionVertical ); * ButtonNext(); * GUILayout.Label( new GUIContent( "", "StyleGeneral.PartitionVertical" ), GuiStyleSet.StyleGeneral.partitionVertical ); * LabelTime(); * GUILayout.Label( new GUIContent( "", "StyleGeneral.PartitionVertical" ), GuiStyleSet.StyleGeneral.partitionVertical ); * ButtonCircleMinus(); * GUILayout.Label( new GUIContent( "", "StyleGeneral.PartitionVertical" ), GuiStyleSet.StyleGeneral.partitionVertical ); * Volumebar(); * GUILayout.Label( new GUIContent( "", "StyleGeneral.PartitionVertical" ), GuiStyleSet.StyleGeneral.partitionVertical ); * ButtonCirclePlus(); * GUILayout.Label( new GUIContent( "", "StyleGeneral.PartitionVertical" ), GuiStyleSet.StyleGeneral.partitionVertical ); * * GUILayout.FlexibleSpace(); * } * GUILayout.EndHorizontal(); * * GUILayout.FlexibleSpace(); * * GUILayout.BeginVertical(); * { * GUILayout.Label( new GUIContent( "", "StyleGeneral.PartitionHorizontal" ), GuiStyleSet.StyleGeneral.partitionHorizontal ); * TextArea2(); * GUILayout.Label( new GUIContent( "", "StyleGeneral.PartitionHorizontal" ), GuiStyleSet.StyleGeneral.partitionHorizontal ); * Label2(); * GUILayout.Label( new GUIContent( "", "StyleGeneral.PartitionHorizontal" ), GuiStyleSet.StyleGeneral.partitionHorizontal ); * HorizontalScrollbar2(); * GUILayout.Label( new GUIContent( "", "StyleGeneral.PartitionHorizontal" ), GuiStyleSet.StyleGeneral.partitionHorizontal ); * HorizontalSlider2(); * GUILayout.Label( new GUIContent( "", "StyleGeneral.PartitionHorizontal" ), GuiStyleSet.StyleGeneral.partitionHorizontal ); * Toggle2(); * GUILayout.Label( new GUIContent( "", "StyleGeneral.PartitionHorizontal" ), GuiStyleSet.StyleGeneral.partitionHorizontal ); * ButtonPrevious2(); * GUILayout.Label( new GUIContent( "", "StyleGeneral.PartitionHorizontal" ), GuiStyleSet.StyleGeneral.partitionHorizontal ); * ToggleStartPause2(); * GUILayout.Label( new GUIContent( "", "StyleGeneral.PartitionHorizontal" ), GuiStyleSet.StyleGeneral.partitionHorizontal ); * ButtonNext2(); * GUILayout.Label( new GUIContent( "", "StyleGeneral.PartitionHorizontal" ), GuiStyleSet.StyleGeneral.partitionHorizontal ); * LabelTime2(); * GUILayout.Label( new GUIContent( "", "StyleGeneral.PartitionHorizontal" ), GuiStyleSet.StyleGeneral.partitionHorizontal ); * ButtonCircleMinus2(); * GUILayout.Label( new GUIContent( "", "StyleGeneral.PartitionHorizontal" ), GuiStyleSet.StyleGeneral.partitionHorizontal ); * Volumebar2(); * GUILayout.Label( new GUIContent( "", "StyleGeneral.PartitionHorizontal" ), GuiStyleSet.StyleGeneral.partitionHorizontal ); * ButtonCirclePlus2(); * GUILayout.Label( new GUIContent( "", "StyleGeneral.PartitionHorizontal" ), GuiStyleSet.StyleGeneral.partitionHorizontal ); * } * GUILayout.EndVertical(); * } * GUILayout.EndArea();*/ }
void Awake() { Unity.Function.Graphic.Gui.camera = GetComponent <Camera>(); GameObject obj = GameObject.Find("GuiStyleSet"); //GameObject obj = ( GameObject )Resources.Load( "Prefab/GuiStyleSet.prefab", typeof( GameObject ) ); GuiStyleSet.Reset(obj); AudioSettings.outputSampleRate = 44100; sampleRate = AudioSettings.outputSampleRate; LoopPlayer lWindowLoopPlayer = new LoopPlayer(new DirectoryInfo(Application.streamingAssetsPath + "/Sound/Music/BgmInput")); LoopTool lWindowLoopSearch = new LoopTool(new DirectoryInfo(Application.streamingAssetsPath + "/Sound/Music/BgmInput"), new DirectoryInfo(Application.streamingAssetsPath + "/Sound/Music/BgmOutput")); UiTest lUiTest = new UiTest(); windowDictionary = new Dictionary <string, IView>(); windowDictionary.Add("Loop Player", lWindowLoopPlayer); windowDictionary.Add("Loop Tool", lWindowLoopSearch); windowDictionary.Add("UI Test", lUiTest); captions = new string[] { "Loop Player", "Loop Tool", "UI Test" }; grid = 1; windowCurrent = lWindowLoopSearch; foreach (KeyValuePair <string, IView> lKeyValuePair in windowDictionary) { lKeyValuePair.Value.Awake(); } soundBuffer = new Dictionary <int, float[]>(); isSetGuiStyle = false; guiStyleDictionary = new Dictionary <string, GUIStyle>(); guiStyleDictionary.Add(GuiStyleSet.StyleScrollbar.verticalbar.name, GuiStyleSet.StyleScrollbar.verticalbar); guiStyleDictionary.Add(GuiStyleSet.StyleScrollbar.verticalbarThumb.name, GuiStyleSet.StyleScrollbar.verticalbarThumb); guiStyleDictionary.Add(GuiStyleSet.StyleScrollbar.verticalbarUpButton.name, GuiStyleSet.StyleScrollbar.verticalbarUpButton); guiStyleDictionary.Add(GuiStyleSet.StyleScrollbar.verticalbarDownButton.name, GuiStyleSet.StyleScrollbar.verticalbarDownButton); guiStyleDictionary.Add(GuiStyleSet.StyleScrollbar.horizontalbar.name, GuiStyleSet.StyleScrollbar.horizontalbar); guiStyleDictionary.Add(GuiStyleSet.StyleScrollbar.horizontalbarThumb.name, GuiStyleSet.StyleScrollbar.horizontalbarThumb); guiStyleDictionary.Add(GuiStyleSet.StyleScrollbar.horizontalbarLeftButton.name, GuiStyleSet.StyleScrollbar.horizontalbarLeftButton); guiStyleDictionary.Add(GuiStyleSet.StyleScrollbar.horizontalbarRightButton.name, GuiStyleSet.StyleScrollbar.horizontalbarRightButton); guiStyleDictionary.Add(GuiStyleSet.StylePlayer.seekbar.name, GuiStyleSet.StylePlayer.seekbar); guiStyleDictionary.Add(GuiStyleSet.StylePlayer.seekbarThumb.name, GuiStyleSet.StylePlayer.seekbarThumb); guiStyleDictionary.Add(GuiStyleSet.StylePlayer.seekbarLeftButton.name, GuiStyleSet.StylePlayer.seekbarLeftButton); guiStyleDictionary.Add(GuiStyleSet.StylePlayer.seekbarRightButton.name, GuiStyleSet.StylePlayer.seekbarRightButton); guiStyleDictionary.Add(GuiStyleSet.StyleProgressbar.progressbar.name, GuiStyleSet.StyleProgressbar.progressbar); guiStyleDictionary.Add(GuiStyleSet.StyleProgressbar.progressbarThumb.name, GuiStyleSet.StyleProgressbar.progressbarThumb); guiStyleDictionary.Add(GuiStyleSet.StyleProgressbar.progressbarLeftButton.name, GuiStyleSet.StyleProgressbar.progressbarLeftButton); guiStyleDictionary.Add(GuiStyleSet.StyleProgressbar.progressbarRightButton.name, GuiStyleSet.StyleProgressbar.progressbarRightButton); guiStyleDictionary.Add(GuiStyleSet.StyleTable.verticalbarHeader.name, GuiStyleSet.StyleTable.verticalbarHeader); guiStyleDictionary.Add(GuiStyleSet.StyleTable.verticalbarHeaderThumb.name, GuiStyleSet.StyleTable.verticalbarHeaderThumb); guiStyleDictionary.Add(GuiStyleSet.StyleTable.verticalbarHeaderUpButton.name, GuiStyleSet.StyleTable.verticalbarHeaderUpButton); guiStyleDictionary.Add(GuiStyleSet.StyleTable.verticalbarHeaderDownButton.name, GuiStyleSet.StyleTable.verticalbarHeaderDownButton); guiStyleDictionary.Add(GuiStyleSet.StyleTable.horizontalbarHeader.name, GuiStyleSet.StyleTable.horizontalbarHeader); guiStyleDictionary.Add(GuiStyleSet.StyleTable.horizontalbarHeaderThumb.name, GuiStyleSet.StyleTable.horizontalbarHeaderThumb); guiStyleDictionary.Add(GuiStyleSet.StyleTable.horizontalbarHeaderLeftButton.name, GuiStyleSet.StyleTable.horizontalbarHeaderLeftButton); guiStyleDictionary.Add(GuiStyleSet.StyleTable.horizontalbarHeaderRightButton.name, GuiStyleSet.StyleTable.horizontalbarHeaderRightButton); }