protected override Job TryGiveJob(Pawn pawn) { PawnDuty duty = pawn.mindState.duty; if (duty == null) { return(null); } float curLevelPercentage = pawn.needs.food.CurLevelPercentage; if ((double)curLevelPercentage > 0.9) { return(null); } IntVec3 cell = duty.focus.Cell; Thing thing = this.FindFood(pawn, cell); if (thing == null) { return(null); } Job job = new Job(JobDefOf.Ingest, thing); job.count = FoodUtility.WillIngestStackCountOf(pawn, thing.def); return(job); }
protected override Job TryGiveJob(Pawn pawn) { PawnDuty duty = pawn.mindState.duty; if (duty == null) { return(null); } float curLevelPercentage = pawn.needs.food.CurLevelPercentage; if ((double)curLevelPercentage > 0.9) { return(null); } IntVec3 cell = duty.focus.Cell; Thing thing = this.FindFood(pawn, cell); if (thing == null) { return(null); } return(new Job(JobDefOf.Ingest, thing) { count = FoodUtility.WillIngestStackCountOf(pawn, thing.def, thing.def.GetStatValueAbstract(StatDefOf.Nutrition, null)) }); }
public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false) { if (!base.ShouldTakeCareOfPrisoner(pawn, t)) { return(null); } Pawn pawn2 = (Pawn)t; if (!WardenFeedUtility.ShouldBeFed(pawn2)) { return(null); } if (pawn2.needs.food.CurLevelPercentage >= pawn2.needs.food.PercentageThreshHungry + 0.02f) { return(null); } Thing thing; ThingDef thingDef; if (!FoodUtility.TryFindBestFoodSourceFor(pawn, pawn2, pawn2.needs.food.CurCategory == HungerCategory.Starving, out thing, out thingDef, false, true, false, false, false, false, false)) { JobFailReason.Is("NoFood".Translate(), null); return(null); } float nutrition = FoodUtility.GetNutrition(thing, thingDef); return(new Job(JobDefOf.FeedPatient, thing, pawn2) { count = FoodUtility.WillIngestStackCountOf(pawn2, thingDef, nutrition) }); }
public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false) { if (!base.ShouldTakeCareOfPrisoner(pawn, t)) { return(null); } Pawn pawn2 = (Pawn)t; if (!WardenFeedUtility.ShouldBeFed(pawn2)) { return(null); } if (pawn2.needs.food.CurLevelPercentage >= pawn2.needs.food.PercentageThreshHungry + 0.019999999552965164) { return(null); } Thing t2 = default(Thing); ThingDef def = default(ThingDef); if (!FoodUtility.TryFindBestFoodSourceFor(pawn, pawn2, pawn2.needs.food.CurCategory == HungerCategory.Starving, out t2, out def, false, true, false, false, false, false)) { JobFailReason.Is("NoFood".Translate()); return(null); } Job job = new Job(JobDefOf.FeedPatient, t2, pawn2); job.count = FoodUtility.WillIngestStackCountOf(pawn2, def); return(job); }
private Toil ReserveFoodIfWillIngestWholeStack() { Toil toil = new Toil(); toil.initAction = delegate { if (pawn.Faction != null) { Thing thing = job.GetTarget(TargetIndex.A).Thing; if (pawn.carryTracker.CarriedThing != thing) { int num = FoodUtility.WillIngestStackCountOf(pawn, thing.def, thing.GetStatValue(StatDefOf.Nutrition)); if (num >= thing.stackCount) { if (!thing.Spawned) { pawn.jobs.EndCurrentJob(JobCondition.Incompletable); } else { pawn.Reserve(thing, job); } } } } }; toil.defaultCompleteMode = ToilCompleteMode.Instant; toil.atomicWithPrevious = true; return(toil); }
public static Toil ReserveFoodFromStackForIngesting(TargetIndex ind, Pawn ingester = null) { Toil toil = new Toil(); toil.initAction = delegate { if (ingester == null) { ingester = toil.actor; } int stackCount = -1; LocalTargetInfo target = toil.actor.jobs.curJob.GetTarget(ind); if (target.HasThing && target.Thing.Spawned && target.Thing.IngestibleNow) { int b = FoodUtility.WillIngestStackCountOf(ingester, target.Thing.def, target.Thing.GetStatValue(StatDefOf.Nutrition)); stackCount = Mathf.Min(target.Thing.stackCount, b); } if (!toil.actor.Reserve(target, toil.actor.CurJob, 10, stackCount)) { toil.actor.jobs.EndCurrentJob(JobCondition.Incompletable); } }; toil.defaultCompleteMode = ToilCompleteMode.Instant; toil.atomicWithPrevious = true; return(toil); }
public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false) { if (!ShouldTakeCareOfPrisoner(pawn, t)) { return(null); } Pawn pawn2 = (Pawn)t; if (!WardenFeedUtility.ShouldBeFed(pawn2)) { return(null); } if (pawn2.needs.food.CurLevelPercentage >= pawn2.needs.food.PercentageThreshHungry + 0.02f) { return(null); } if (!FoodUtility.TryFindBestFoodSourceFor(pawn, pawn2, pawn2.needs.food.CurCategory == HungerCategory.Starving, out Thing foodSource, out ThingDef foodDef, canRefillDispenser: false, canUseInventory: true, allowForbidden: false, allowCorpse: false)) { JobFailReason.Is("NoFood".Translate()); return(null); } float nutrition = FoodUtility.GetNutrition(foodSource, foodDef); Job job = new Job(JobDefOf.FeedPatient, foodSource, pawn2); job.count = FoodUtility.WillIngestStackCountOf(pawn2, foodDef, nutrition); return(job); }
private Toil ReserveFoodIfWillIngestWholeStack() { return(new Toil { initAction = delegate() { if (this.pawn.Faction != null) { Thing thing = this.job.GetTarget(TargetIndex.A).Thing; if (this.pawn.carryTracker.CarriedThing != thing) { int num = FoodUtility.WillIngestStackCountOf(this.pawn, thing.def, thing.GetStatValue(StatDefOf.Nutrition, true)); if (num >= thing.stackCount) { if (!thing.Spawned) { this.pawn.jobs.EndCurrentJob(JobCondition.Incompletable, true); } else { this.pawn.Reserve(thing, this.job, 1, -1, null); } } } } }, defaultCompleteMode = ToilCompleteMode.Instant, atomicWithPrevious = true }); }
private void InterfaceIngest(Thing t) { Job job = new Job(JobDefOf.Ingest, t); job.count = Mathf.Min(t.stackCount, t.def.ingestible.maxNumToIngestAtOnce); job.count = Mathf.Min(job.count, FoodUtility.WillIngestStackCountOf(this.SelPawnForGear, t.def, t.GetStatValue(StatDefOf.Nutrition, true))); this.SelPawnForGear.jobs.TryTakeOrderedJob(job, JobTag.Misc); }
private void InterfaceIngest(Thing t) { Job job = JobMaker.MakeJob(JobDefOf.Ingest, t); job.count = Mathf.Min(t.stackCount, t.def.ingestible.maxNumToIngestAtOnce); job.count = Mathf.Min(job.count, FoodUtility.WillIngestStackCountOf(SelPawnForGear, t.def, t.GetStatValue(StatDefOf.Nutrition))); SelPawnForGear.jobs.TryTakeOrderedJob(job); }
public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false) { Job result; if (!base.ShouldTakeCareOfPrisoner(pawn, t)) { result = null; } else { Pawn pawn2 = (Pawn)t; Thing thing; ThingDef thingDef; if (!pawn2.guest.CanBeBroughtFood) { result = null; } else if (!pawn2.Position.IsInPrisonCell(pawn2.Map)) { result = null; } else if (pawn2.needs.food.CurLevelPercentage >= pawn2.needs.food.PercentageThreshHungry + 0.02f) { result = null; } else if (WardenFeedUtility.ShouldBeFed(pawn2)) { result = null; } else if (!FoodUtility.TryFindBestFoodSourceFor(pawn, pawn2, pawn2.needs.food.CurCategory == HungerCategory.Starving, out thing, out thingDef, false, true, false, false, false, false, false)) { result = null; } else if (thing.GetRoom(RegionType.Set_Passable) == pawn2.GetRoom(RegionType.Set_Passable)) { result = null; } else if (WorkGiver_Warden_DeliverFood.FoodAvailableInRoomTo(pawn2)) { result = null; } else { float nutrition = FoodUtility.GetNutrition(thing, thingDef); result = new Job(JobDefOf.DeliverFood, thing, pawn2) { count = FoodUtility.WillIngestStackCountOf(pawn2, thingDef, nutrition), targetC = RCellFinder.SpotToChewStandingNear(pawn2, thing) }; } } return(result); }
public override bool TryMakePreToilReservations() { if (base.pawn.Faction != null && !(this.IngestibleSource is Building_NutrientPasteDispenser)) { Thing ingestibleSource = this.IngestibleSource; int num = FoodUtility.WillIngestStackCountOf(base.pawn, ingestibleSource.def); if (num >= ingestibleSource.stackCount && ingestibleSource.Spawned && !base.pawn.Reserve(ingestibleSource, base.job, 1, -1, null)) { return(false); } } return(true); }
public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false) { Pawn pawn2 = (Pawn)t; if (FoodUtility.TryFindBestFoodSourceFor(pawn, pawn2, pawn2.needs.food.CurCategory == HungerCategory.Starving, out var foodSource, out var foodDef, canRefillDispenser: false)) { float nutrition = FoodUtility.GetNutrition(foodSource, foodDef); Job job = JobMaker.MakeJob(JobDefOf.FeedPatient); job.targetA = foodSource; job.targetB = pawn2; job.count = FoodUtility.WillIngestStackCountOf(pawn2, foodDef, nutrition); return(job); } return(null); }
public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false) { Pawn pawn2 = (Pawn)t; Thing t2 = default(Thing); ThingDef def = default(ThingDef); if (FoodUtility.TryFindBestFoodSourceFor(pawn, pawn2, pawn2.needs.food.CurCategory == HungerCategory.Starving, out t2, out def, false, true, false, true, false, false)) { Job job = new Job(JobDefOf.FeedPatient); job.targetA = t2; job.targetB = pawn2; job.count = FoodUtility.WillIngestStackCountOf(pawn2, def); return(job); } return(null); }
public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false) { if (!base.ShouldTakeCareOfPrisoner(pawn, t)) { return(null); } Pawn pawn2 = (Pawn)t; if (!pawn2.guest.CanBeBroughtFood) { return(null); } if (!pawn2.Position.IsInPrisonCell(pawn2.Map)) { return(null); } if (pawn2.needs.food.CurLevelPercentage >= pawn2.needs.food.PercentageThreshHungry + 0.019999999552965164) { return(null); } if (WardenFeedUtility.ShouldBeFed(pawn2)) { return(null); } Thing thing = default(Thing); ThingDef def = default(ThingDef); if (!FoodUtility.TryFindBestFoodSourceFor(pawn, pawn2, pawn2.needs.food.CurCategory == HungerCategory.Starving, out thing, out def, false, true, false, false, false, false)) { return(null); } if (thing.GetRoom(RegionType.Set_Passable) == pawn2.GetRoom(RegionType.Set_Passable)) { return(null); } if (WorkGiver_Warden_DeliverFood.FoodAvailableInRoomTo(pawn2)) { return(null); } Job job = new Job(JobDefOf.DeliverFood, thing, pawn2); job.count = FoodUtility.WillIngestStackCountOf(pawn2, def); job.targetC = RCellFinder.SpotToChewStandingNear(pawn2, thing); return(job); }
public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false) { Pawn pawn2 = (Pawn)t; Thing thing; ThingDef thingDef; if (FoodUtility.TryFindBestFoodSourceFor(pawn, pawn2, pawn2.needs.food.CurCategory == HungerCategory.Starving, out thing, out thingDef, false, true, false, true, false, false, false)) { float nutrition = FoodUtility.GetNutrition(thing, thingDef); return(new Job(JobDefOf.FeedPatient) { targetA = thing, targetB = pawn2, count = FoodUtility.WillIngestStackCountOf(pawn2, thingDef, nutrition) }); } return(null); }
public override bool TryMakePreToilReservations(bool errorOnFailed) { if (this.pawn.Faction != null && !(this.IngestibleSource is Building_NutrientPasteDispenser)) { Thing ingestibleSource = this.IngestibleSource; int num = FoodUtility.WillIngestStackCountOf(this.pawn, ingestibleSource.def, ingestibleSource.GetStatValue(StatDefOf.Nutrition, true)); if (num >= ingestibleSource.stackCount && ingestibleSource.Spawned) { Pawn pawn = this.pawn; LocalTargetInfo target = ingestibleSource; Job job = this.job; if (!pawn.Reserve(target, job, 1, -1, null, errorOnFailed)) { return(false); } } } return(true); }
public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false) { if (!ShouldTakeCareOfPrisoner(pawn, t)) { return(null); } Pawn pawn2 = (Pawn)t; if (!pawn2.guest.CanBeBroughtFood) { return(null); } if (!pawn2.Position.IsInPrisonCell(pawn2.Map)) { return(null); } if (pawn2.needs.food.CurLevelPercentage >= pawn2.needs.food.PercentageThreshHungry + 0.02f) { return(null); } if (WardenFeedUtility.ShouldBeFed(pawn2)) { return(null); } if (!FoodUtility.TryFindBestFoodSourceFor(pawn, pawn2, pawn2.needs.food.CurCategory == HungerCategory.Starving, out Thing foodSource, out ThingDef foodDef, canRefillDispenser: false, canUseInventory: true, allowForbidden: false, allowCorpse: false)) { return(null); } if (foodSource.GetRoom() == pawn2.GetRoom()) { return(null); } if (FoodAvailableInRoomTo(pawn2)) { return(null); } float nutrition = FoodUtility.GetNutrition(foodSource, foodDef); Job job = new Job(JobDefOf.DeliverFood, foodSource, pawn2); job.count = FoodUtility.WillIngestStackCountOf(pawn2, foodDef, nutrition); job.targetC = RCellFinder.SpotToChewStandingNear(pawn2, foodSource); return(job); }
// Token: 0x0600009A RID: 154 RVA: 0x0000580C File Offset: 0x00003A0C public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false) { Pawn pawn2 = (Pawn)t; Predicate <Thing> predicate = (Thing t3) => t3.def.category == ThingCategory.Item && t3.IngestibleNow && pawn.RaceProps.CanEverEat(t3) && pawn.CanReserve(t3, 1, -1, null, false) && !t3.IsForbidden(pawn.Faction) && !t3.IsNotFresh() && t3.def.IsNutritionGivingIngestible; bool flag = predicate == null; Job result; if (flag) { result = null; } else { Thing thing = GenClosest.ClosestThingReachable(pawn.Position, pawn.Map, ThingRequest.ForGroup(ThingRequestGroup.HaulableAlways), PathEndMode.OnCell, TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false), 10f, predicate, null, 0, -1, false, RegionType.Set_Passable, false); bool flag2 = thing == null; if (flag2) { result = null; } else { bool flag3 = predicate != null && thing != null && pawn2 != null; if (flag3) { ThingDef def = thing.def; float nutrition = FoodUtility.GetNutrition(thing, def); result = new Job(WPJobDefOf.WPFeedPatient) { targetA = thing, targetB = pawn2, count = FoodUtility.WillIngestStackCountOf(pawn2, def, nutrition) }; } else { result = null; } } } return(result); }
private void <ReserveFoodIfWillIngestWholeStack> m__0() { if (this.pawn.Faction != null) { Thing thing = this.job.GetTarget(TargetIndex.A).Thing; if (this.pawn.carryTracker.CarriedThing != thing) { int num = FoodUtility.WillIngestStackCountOf(this.pawn, thing.def, thing.GetStatValue(StatDefOf.Nutrition, true)); if (num >= thing.stackCount) { if (!thing.Spawned) { this.pawn.jobs.EndCurrentJob(JobCondition.Incompletable, true); } else { this.pawn.Reserve(thing, this.job, 1, -1, null); } } } } }
// Token: 0x060003E2 RID: 994 RVA: 0x000280A0 File Offset: 0x000264A0 public override bool TryMakePreToilReservations(bool errorOnFailed) { if (this.pawn.Faction != null && !(this.IngestibleSource is Building_NutrientPasteDispenser)) { Thing ingestibleSource = this.IngestibleSource; if (ingestibleSource == null) { return(false); } if (ingestibleSource.def == null) { return(false); } try { int num = FoodUtility.WillIngestStackCountOf(this.pawn, ingestibleSource.def, ingestibleSource.GetStatValue(StatDefOf.Nutrition, true) + 1); if (num >= ingestibleSource.stackCount && ingestibleSource.Spawned) { Pawn pawn = this.pawn; LocalTargetInfo target = ingestibleSource; Job job = this.job; if (!pawn.Reserve(target, job, 1, -1, null, errorOnFailed)) { return(false); } } } catch (Exception) { // Log.Message(string.Format("pawn: {0}", pawn)); // Log.Message(string.Format("ingestibleSource.def: {0}", ingestibleSource.def)); // Log.Message(string.Format("Nutrition: {0}", ingestibleSource.GetStatValue(StatDefOf.Nutrition, true))); return(false); } } return(true); }
protected override Job TryGiveJob(Pawn pawn) { PawnDuty duty = pawn.mindState.duty; if (duty == null) { return(null); } if ((double)pawn.needs.food.CurLevelPercentage > 0.9) { return(null); } IntVec3 cell = duty.focus.Cell; Thing thing = FindFood(pawn, cell); if (thing == null) { return(null); } Job job = JobMaker.MakeJob(JobDefOf.Ingest, thing); job.count = FoodUtility.WillIngestStackCountOf(pawn, thing.def, thing.def.GetStatValueAbstract(StatDefOf.Nutrition)); return(job); }
private static void AddHumanlikeOrders(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts) { IntVec3 c = IntVec3.FromVector3(clickPos); foreach (Thing thing2 in c.GetThingList(pawn.Map)) { Thing t = thing2; if (t.def.ingestible != null && pawn.RaceProps.CanEverEat(t) && t.IngestibleNow) { string text = (!t.def.ingestible.ingestCommandString.NullOrEmpty()) ? string.Format(t.def.ingestible.ingestCommandString, t.LabelShort) : "ConsumeThing".Translate(t.LabelShort); if (!t.IsSociallyProper(pawn)) { text = text + " (" + "ReservedForPrisoners".Translate() + ")"; } FloatMenuOption item3; if (t.def.IsNonMedicalDrug && pawn.IsTeetotaler()) { item3 = new FloatMenuOption(text + " (" + TraitDefOf.DrugDesire.DataAtDegree(-1).label + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else if (!pawn.CanReach(t, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn)) { item3 = new FloatMenuOption(text + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else { MenuOptionPriority priority = (MenuOptionPriority)((!(t is Corpse)) ? 4 : 2); item3 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text, delegate { t.SetForbidden(false, true); Job job13 = new Job(JobDefOf.Ingest, t); job13.count = FoodUtility.WillIngestStackCountOf(pawn, t.def); pawn.jobs.TryTakeOrderedJob(job13, JobTag.Misc); }, priority, null, null, 0f, null, null), pawn, t, "ReservedBy"); } opts.Add(item3); } } if (pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation)) { foreach (LocalTargetInfo item7 in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true)) { Pawn victim = (Pawn)item7.Thing; if (!victim.InBed() && pawn.CanReserveAndReach(victim, PathEndMode.OnCell, Danger.Deadly, 1, -1, null, true)) { if (!victim.IsPrisonerOfColony && !victim.InMentalState && (victim.Faction == Faction.OfPlayer || victim.Faction == null || !victim.Faction.HostileTo(Faction.OfPlayer))) { string label = "Rescue".Translate(victim.LabelCap); Action action = delegate { Building_Bed building_Bed2 = RestUtility.FindBedFor(victim, pawn, false, false, false); if (building_Bed2 == null) { building_Bed2 = RestUtility.FindBedFor(victim, pawn, false, false, true); } if (building_Bed2 == null) { string str2 = (!victim.RaceProps.Animal) ? "NoNonPrisonerBed".Translate() : "NoAnimalBed".Translate(); Messages.Message("CannotRescue".Translate() + ": " + str2, victim, MessageTypeDefOf.RejectInput); } else { Job job12 = new Job(JobDefOf.Rescue, victim, building_Bed2); job12.count = 1; pawn.jobs.TryTakeOrderedJob(job12, JobTag.Misc); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.Rescuing, KnowledgeAmount.Total); } }; MenuOptionPriority priority2 = MenuOptionPriority.RescueOrCapture; Pawn revalidateClickTarget = victim; opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, action, priority2, null, revalidateClickTarget, 0f, null, null), pawn, victim, "ReservedBy")); } if (!victim.NonHumanlikeOrWildMan() && (victim.InMentalState || victim.Faction != Faction.OfPlayer || (victim.Downed && (victim.guilt.IsGuilty || victim.IsPrisonerOfColony)))) { string label = "Capture".Translate(victim.LabelCap); Action action = delegate { Building_Bed building_Bed = RestUtility.FindBedFor(victim, pawn, true, false, false); if (building_Bed == null) { building_Bed = RestUtility.FindBedFor(victim, pawn, true, false, true); } if (building_Bed == null) { Messages.Message("CannotCapture".Translate() + ": " + "NoPrisonerBed".Translate(), victim, MessageTypeDefOf.RejectInput); } else { Job job11 = new Job(JobDefOf.Capture, victim, building_Bed); job11.count = 1; pawn.jobs.TryTakeOrderedJob(job11, JobTag.Misc); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.Capturing, KnowledgeAmount.Total); } }; MenuOptionPriority priority2 = MenuOptionPriority.RescueOrCapture; Pawn revalidateClickTarget = victim; opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, action, priority2, null, revalidateClickTarget, 0f, null, null), pawn, victim, "ReservedBy")); } } } foreach (LocalTargetInfo item8 in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true)) { LocalTargetInfo localTargetInfo = item8; Pawn victim2 = (Pawn)localTargetInfo.Thing; if (victim2.Downed && pawn.CanReserveAndReach(victim2, PathEndMode.OnCell, Danger.Deadly, 1, -1, null, true) && Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn, true) != null) { string text2 = "CarryToCryptosleepCasket".Translate(localTargetInfo.Thing.LabelCap); JobDef jDef = JobDefOf.CarryToCryptosleepCasket; Action action2 = delegate { Building_CryptosleepCasket building_CryptosleepCasket = Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn, false); if (building_CryptosleepCasket == null) { building_CryptosleepCasket = Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn, true); } if (building_CryptosleepCasket == null) { Messages.Message("CannotCarryToCryptosleepCasket".Translate() + ": " + "NoCryptosleepCasket".Translate(), victim2, MessageTypeDefOf.RejectInput); } else { Job job10 = new Job(jDef, victim2, building_CryptosleepCasket); job10.count = 1; pawn.jobs.TryTakeOrderedJob(job10, JobTag.Misc); } }; string label = text2; Action action = action2; Pawn revalidateClickTarget = victim2; opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, action, MenuOptionPriority.Default, null, revalidateClickTarget, 0f, null, null), pawn, victim2, "ReservedBy")); } } } foreach (LocalTargetInfo item9 in GenUI.TargetsAt(clickPos, TargetingParameters.ForStrip(pawn), true)) { LocalTargetInfo stripTarg = item9; FloatMenuOption item4 = pawn.CanReach(stripTarg, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn) ? FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("Strip".Translate(stripTarg.Thing.LabelCap), delegate { stripTarg.Thing.SetForbidden(false, false); pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.Strip, stripTarg), JobTag.Misc); }, MenuOptionPriority.Default, null, null, 0f, null, null), pawn, stripTarg, "ReservedBy") : new FloatMenuOption("CannotStrip".Translate(stripTarg.Thing.LabelCap) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); opts.Add(item4); } if (pawn.equipment != null) { ThingWithComps equipment = null; List <Thing> thingList = c.GetThingList(pawn.Map); int num = 0; while (num < thingList.Count) { if (thingList[num].TryGetComp <CompEquippable>() == null) { num++; continue; } equipment = (ThingWithComps)thingList[num]; break; } if (equipment != null) { string labelShort = equipment.LabelShort; FloatMenuOption item5; if (equipment.def.IsWeapon && pawn.story.WorkTagIsDisabled(WorkTags.Violent)) { item5 = new FloatMenuOption("CannotEquip".Translate(labelShort) + " (" + "IsIncapableOfViolenceLower".Translate(pawn.LabelShort) + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else if (!pawn.CanReach(equipment, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn)) { item5 = new FloatMenuOption("CannotEquip".Translate(labelShort) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation)) { item5 = new FloatMenuOption("CannotEquip".Translate(labelShort) + " (" + "Incapable".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else { string text3 = "Equip".Translate(labelShort); if (equipment.def.IsRangedWeapon && pawn.story != null && pawn.story.traits.HasTrait(TraitDefOf.Brawler)) { text3 = text3 + " " + "EquipWarningBrawler".Translate(); } item5 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text3, delegate { equipment.SetForbidden(false, true); pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.Equip, equipment), JobTag.Misc); MoteMaker.MakeStaticMote(equipment.DrawPos, equipment.Map, ThingDefOf.Mote_FeedbackEquip, 1f); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.EquippingWeapons, KnowledgeAmount.Total); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, equipment, "ReservedBy"); } opts.Add(item5); } } if (pawn.apparel != null) { Apparel apparel = pawn.Map.thingGrid.ThingAt <Apparel>(c); if (apparel != null) { FloatMenuOption item6 = pawn.CanReach(apparel, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn) ? (ApparelUtility.HasPartsToWear(pawn, apparel.def) ? FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("ForceWear".Translate(apparel.LabelShort), delegate { apparel.SetForbidden(false, true); Job job9 = new Job(JobDefOf.Wear, apparel); pawn.jobs.TryTakeOrderedJob(job9, JobTag.Misc); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, apparel, "ReservedBy") : new FloatMenuOption("CannotWear".Translate(apparel.Label) + " (" + "CannotWearBecauseOfMissingBodyParts".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)) : new FloatMenuOption("CannotWear".Translate(apparel.Label) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); opts.Add(item6); } } if (!pawn.Map.IsPlayerHome) { Thing item = c.GetFirstItem(pawn.Map); if (item != null && item.def.EverHaulable) { if (!pawn.CanReach(item, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn)) { opts.Add(new FloatMenuOption("CannotPickUp".Translate(item.Label) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item, 1)) { opts.Add(new FloatMenuOption("CannotPickUp".Translate(item.Label) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else if (item.stackCount == 1) { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUp".Translate(item.Label), delegate { item.SetForbidden(false, false); Job job8 = new Job(JobDefOf.TakeInventory, item); job8.count = 1; pawn.jobs.TryTakeOrderedJob(job8, JobTag.Misc); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item, "ReservedBy")); } else { if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item, item.stackCount)) { opts.Add(new FloatMenuOption("CannotPickUpAll".Translate(item.Label) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUpAll".Translate(item.Label), delegate { item.SetForbidden(false, false); Job job7 = new Job(JobDefOf.TakeInventory, item); job7.count = item.stackCount; pawn.jobs.TryTakeOrderedJob(job7, JobTag.Misc); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item, "ReservedBy")); } opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUpSome".Translate(item.Label), delegate { int to2 = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(pawn, item), item.stackCount); Dialog_Slider window2 = new Dialog_Slider("PickUpCount".Translate(item.LabelShort), 1, to2, delegate(int count) { item.SetForbidden(false, false); Job job6 = new Job(JobDefOf.TakeInventory, item); job6.count = count; pawn.jobs.TryTakeOrderedJob(job6, JobTag.Misc); }, -2147483648); Find.WindowStack.Add(window2); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item, "ReservedBy")); } } } if (!pawn.Map.IsPlayerHome) { Thing item2 = c.GetFirstItem(pawn.Map); if (item2 != null && item2.def.EverHaulable) { Pawn bestPackAnimal = GiveToPackAnimalUtility.PackAnimalWithTheMostFreeSpace(pawn.Map, pawn.Faction); if (bestPackAnimal != null) { if (!pawn.CanReach(item2, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn)) { opts.Add(new FloatMenuOption("CannotGiveToPackAnimal".Translate(item2.Label) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else if (MassUtility.WillBeOverEncumberedAfterPickingUp(bestPackAnimal, item2, 1)) { opts.Add(new FloatMenuOption("CannotGiveToPackAnimal".Translate(item2.Label) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else if (item2.stackCount == 1) { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimal".Translate(item2.Label), delegate { item2.SetForbidden(false, false); Job job5 = new Job(JobDefOf.GiveToPackAnimal, item2); job5.count = 1; pawn.jobs.TryTakeOrderedJob(job5, JobTag.Misc); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item2, "ReservedBy")); } else { if (MassUtility.WillBeOverEncumberedAfterPickingUp(bestPackAnimal, item2, item2.stackCount)) { opts.Add(new FloatMenuOption("CannotGiveToPackAnimalAll".Translate(item2.Label) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimalAll".Translate(item2.Label), delegate { item2.SetForbidden(false, false); Job job4 = new Job(JobDefOf.GiveToPackAnimal, item2); job4.count = item2.stackCount; pawn.jobs.TryTakeOrderedJob(job4, JobTag.Misc); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item2, "ReservedBy")); } opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimalSome".Translate(item2.Label), delegate { int to = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(bestPackAnimal, item2), item2.stackCount); Dialog_Slider window = new Dialog_Slider("GiveToPackAnimalCount".Translate(item2.LabelShort), 1, to, delegate(int count) { item2.SetForbidden(false, false); Job job3 = new Job(JobDefOf.GiveToPackAnimal, item2); job3.count = count; pawn.jobs.TryTakeOrderedJob(job3, JobTag.Misc); }, -2147483648); Find.WindowStack.Add(window); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item2, "ReservedBy")); } } } } if (!pawn.Map.IsPlayerHome && pawn.Map.exitMapGrid.MapUsesExitGrid) { foreach (LocalTargetInfo item10 in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true)) { Pawn p = (Pawn)item10.Thing; if (p.Faction == Faction.OfPlayer || p.HostFaction == Faction.OfPlayer) { IntVec3 exitSpot; if (!pawn.CanReach(p, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn)) { opts.Add(new FloatMenuOption("CannotCarryToExit".Translate(p.Label) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else if (!RCellFinder.TryFindBestExitSpot(pawn, out exitSpot, TraverseMode.ByPawn)) { opts.Add(new FloatMenuOption("CannotCarryToExit".Translate(p.Label) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("CarryToExit".Translate(p.Label), delegate { Job job2 = new Job(JobDefOf.CarryDownedPawnToExit, p, exitSpot); job2.count = 1; pawn.jobs.TryTakeOrderedJob(job2, JobTag.Misc); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, item10, "ReservedBy")); } } } } if (pawn.equipment != null && pawn.equipment.Primary != null && GenUI.TargetsAt(clickPos, TargetingParameters.ForSelf(pawn), true).Any()) { Action action3 = delegate { pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.DropEquipment, pawn.equipment.Primary), JobTag.Misc); }; opts.Add(new FloatMenuOption("Drop".Translate(pawn.equipment.Primary.Label), action3, MenuOptionPriority.Default, null, null, 0f, null, null)); } foreach (LocalTargetInfo item11 in GenUI.TargetsAt(clickPos, TargetingParameters.ForTrade(), true)) { LocalTargetInfo dest = item11; if (!pawn.CanReach(dest, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn)) { opts.Add(new FloatMenuOption("CannotTrade".Translate() + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else if (pawn.skills.GetSkill(SkillDefOf.Social).TotallyDisabled) { opts.Add(new FloatMenuOption("CannotPrioritizeWorkTypeDisabled".Translate(SkillDefOf.Social.LabelCap), null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else { Pawn pTarg = (Pawn)dest.Thing; Action action4 = delegate { Job job = new Job(JobDefOf.TradeWithPawn, pTarg); job.playerForced = true; pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.InteractingWithTraders, KnowledgeAmount.Total); }; string str = string.Empty; if (pTarg.Faction != null) { str = " (" + pTarg.Faction.Name + ")"; } string label = "TradeWith".Translate(pTarg.LabelShort + ", " + pTarg.TraderKind.label) + str; Action action = action4; MenuOptionPriority priority2 = MenuOptionPriority.InitiateSocial; Thing thing = dest.Thing; opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, action, priority2, null, thing, 0f, null, null), pawn, pTarg, "ReservedBy")); } } foreach (Thing item12 in pawn.Map.thingGrid.ThingsAt(c)) { foreach (FloatMenuOption floatMenuOption in item12.GetFloatMenuOptions(pawn)) { opts.Add(floatMenuOption); } } }
// Token: 0x060004FD RID: 1277 RVA: 0x000321F8 File Offset: 0x000305F8 protected override Job TryGiveJob(Pawn pawn) { Need_Food food = pawn.needs.food; LifeStageDef stage = pawn.ageTracker.CurLifeStage; if (stage == pawn.RaceProps.lifeStageAges[pawn.RaceProps.lifeStageAges.Count - 1].def) { return(null); } bool flag; if (pawn.AnimalOrWildMan()) { flag = true; } else { Hediff firstHediffOfDef = pawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.Malnutrition, false); flag = (firstHediffOfDef != null && firstHediffOfDef.Severity > 0.4f); } bool flag2 = pawn.needs.food.CurCategory == HungerCategory.Starving; bool desperate = flag2; Thing thing; ThingDef thingDef; bool canRefillDispenser = false; bool canUseInventory = false; bool allowCorpse = true; bool flag3 = false; if (pawn.GetLord() != null && pawn.GetLord() is Lord L) { if (L.CurLordToil is LordToil_DefendAndExpandHiveLike Hivelord) { if (Hivelord.Data.assignedHiveLikes.TryGetValue(pawn) != null) { if (!Hivelord.Data.assignedHiveLikes.TryGetValue(pawn).active) { return(null); } } } } if (!FoodUtility.TryFindBestFoodSourceFor(pawn, pawn, desperate, out thing, out thingDef, canRefillDispenser, canUseInventory, true, allowCorpse, true, pawn.IsWildMan(), flag3)) { return(null); } if (thing.GetType() != typeof(Corpse)) { return(null); } Pawn pawn2 = thing as Pawn; if (pawn2 != null && pawn.CanSee(pawn2) && pawn.isXenomorph()) { return(new Job(JobDefOf.PredatorHunt, pawn2) { killIncappedTarget = true }); } float nutrition = FoodUtility.GetNutrition(thing, thingDef); return(new Job(XenomorphDefOf.RRY_Neomorph_Ingest, thing) { count = FoodUtility.WillIngestStackCountOf(pawn, thingDef, nutrition) }); }
protected override Job TryGiveJob(Pawn pawn) { Need_Food food = pawn.needs.food; if (food == null || (int)food.CurCategory < (int)minCategory) { return(null); } bool flag; if (pawn.AnimalOrWildMan()) { flag = true; } else { Hediff firstHediffOfDef = pawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.Malnutrition); flag = (firstHediffOfDef != null && firstHediffOfDef.Severity > 0.4f); } bool flag2 = pawn.needs.food.CurCategory == HungerCategory.Starving; bool desperate = flag2; bool canRefillDispenser = true; bool canUseInventory = true; bool allowCorpse = flag; bool flag3 = forceScanWholeMap; Thing foodSource = default(Thing); ThingDef foodDef = default(ThingDef); if (!FoodUtility.TryFindBestFoodSourceFor(pawn, pawn, desperate, out foodSource, out foodDef, canRefillDispenser, canUseInventory, allowForbidden: false, allowCorpse, allowSociallyImproper: false, pawn.IsWildMan(), flag3)) { return(null); } Pawn pawn2 = foodSource as Pawn; if (pawn2 != null) { Job job = new Job(JobDefOf.PredatorHunt, pawn2); job.killIncappedTarget = true; return(job); } if (foodSource is Plant && foodSource.def.plant.harvestedThingDef == foodDef) { return(new Job(JobDefOf.Harvest, foodSource)); } Building_NutrientPasteDispenser building_NutrientPasteDispenser = foodSource as Building_NutrientPasteDispenser; if (building_NutrientPasteDispenser != null && !building_NutrientPasteDispenser.HasEnoughFeedstockInHoppers()) { Building building = building_NutrientPasteDispenser.AdjacentReachableHopper(pawn); if (building != null) { ISlotGroupParent hopperSgp = building as ISlotGroupParent; Job job2 = WorkGiver_CookFillHopper.HopperFillFoodJob(pawn, hopperSgp); if (job2 != null) { return(job2); } } foodSource = FoodUtility.BestFoodSourceOnMap(pawn, pawn, flag2, out foodDef, FoodPreferability.MealLavish, allowPlant: false, !pawn.IsTeetotaler(), allowCorpse: false, allowDispenserFull: false, allowDispenserEmpty: false, allowForbidden: false, allowSociallyImproper: false, allowHarvest: false, forceScanWholeMap); if (foodSource == null) { return(null); } } float nutrition = FoodUtility.GetNutrition(foodSource, foodDef); Job job3 = new Job(JobDefOf.Ingest, foodSource); job3.count = FoodUtility.WillIngestStackCountOf(pawn, foodDef, nutrition); return(job3); }
// Token: 0x060004FD RID: 1277 RVA: 0x000321F8 File Offset: 0x000305F8 protected override Job TryGiveJob(Pawn pawn) { bool selected = Find.Selector.SelectedObjects.Contains(pawn) && Prefs.DevMode; Need_Food food = pawn.needs.food; LifeStageDef stage = pawn.ageTracker.CurLifeStage; bool desperate = food.CurCategory >= HungerCategory.Starving; bool canRefillDispenser = false; bool canUseInventory = false; bool allowCorpse = true; bool flag3 = this.forceScanWholeMap; if (stage == pawn.RaceProps.lifeStageAges[pawn.RaceProps.lifeStageAges.Count - 1].def) { if (selected) { Log.Message(string.Format("adult {0} @ {1}", pawn, pawn.Position)); } if (food.CurCategory == HungerCategory.Fed) { return(null); } } else { if (selected) { Log.Message(string.Format("young {0} @ {1}", pawn, pawn.Position)); } /* * if (food.CurCategory == HungerCategory.Fed) * { * return null; * } */ } float nutrition; if (!FoodUtility.TryFindBestFoodSourceFor(pawn, pawn, desperate, out Thing thing, out ThingDef thingDef, canRefillDispenser, canUseInventory, true, allowCorpse, true, pawn.IsWildMan(), flag3)) { return(null); } if (thing is Corpse corpse) { if (selected) { Log.Message(string.Format("{0} is corpse @ {1}", thing, thing.Position)); } nutrition = FoodUtility.GetNutrition(thing, thingDef); return(new Job(XenomorphDefOf.RRY_Neomorph_Ingest, thing) { count = FoodUtility.WillIngestStackCountOf(pawn, thingDef, nutrition) }); } if (thing is Pawn pawn2) { if (selected) { Log.Message(string.Format("{0} is pawn @ {1}", thing, thing.Position)); } if (pawn2 != null) { return(new Job(JobDefOf.PredatorHunt, pawn2) { killIncappedTarget = true }); } } nutrition = FoodUtility.GetNutrition(thing, thingDef); if (selected) { Log.Message(string.Format("{0} is thing @ {1}", thing, thing.Position)); } return(new Job(XenomorphDefOf.RRY_Neomorph_Ingest, thing) { count = FoodUtility.WillIngestStackCountOf(pawn, thingDef, nutrition) }); }
protected override Job TryGiveJob(Pawn pawn) { Need_Food food = pawn.needs.food; if (food == null || food.CurCategory < this.minCategory) { return(null); } bool flag; if (pawn.AnimalOrWildMan()) { flag = true; } else { Hediff firstHediffOfDef = pawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.Malnutrition, false); flag = (firstHediffOfDef != null && firstHediffOfDef.Severity > 0.4f); } bool flag2 = pawn.needs.food.CurCategory == HungerCategory.Starving; bool desperate = flag2; bool canRefillDispenser = true; bool canUseInventory = true; bool allowCorpse = flag; bool flag3 = this.forceScanWholeMap; Thing thing; ThingDef thingDef; if (!FoodUtility.TryFindBestFoodSourceFor(pawn, pawn, desperate, out thing, out thingDef, canRefillDispenser, canUseInventory, false, allowCorpse, false, pawn.IsWildMan(), flag3)) { return(null); } Pawn pawn2 = thing as Pawn; if (pawn2 != null) { return(new Job(JobDefOf.PredatorHunt, pawn2) { killIncappedTarget = true }); } if (thing is Plant && thing.def.plant.harvestedThingDef == thingDef) { return(new Job(JobDefOf.Harvest, thing)); } Building_NutrientPasteDispenser building_NutrientPasteDispenser = thing as Building_NutrientPasteDispenser; if (building_NutrientPasteDispenser != null && !building_NutrientPasteDispenser.HasEnoughFeedstockInHoppers()) { Building building = building_NutrientPasteDispenser.AdjacentReachableHopper(pawn); if (building != null) { ISlotGroupParent hopperSgp = building as ISlotGroupParent; Job job = WorkGiver_CookFillHopper.HopperFillFoodJob(pawn, hopperSgp); if (job != null) { return(job); } } thing = FoodUtility.BestFoodSourceOnMap(pawn, pawn, flag2, out thingDef, FoodPreferability.MealLavish, false, !pawn.IsTeetotaler(), false, false, false, false, false, false, this.forceScanWholeMap); if (thing == null) { return(null); } } float nutrition = FoodUtility.GetNutrition(thing, thingDef); return(new Job(JobDefOf.Ingest, thing) { count = FoodUtility.WillIngestStackCountOf(pawn, thingDef, nutrition) }); }