public static void InitializeAllThreadStatics() { CellFinder_Patch.InitializeThreadStatics(); ColoredText_Patch.InitializeThreadStatics(); CompCauseGameCondition_Patch.InitializeThreadStatics(); Dijkstra_Patch <IntVec3> .InitializeThreadStatics(); Dijkstra_Patch <Region> .InitializeThreadStatics(); Dijkstra_Patch <int> .InitializeThreadStatics(); GenTemperature_Patch.InitializeThreadStatics(); HaulingCache.InitializeThreadStatics(); HediffSet_Patch.InitializeThreadStatics(); PathFinder_Patch.InitializeThreadStatics(); PawnPathPool_Patch.InitializeThreadStatics(); Reachability_Patch.InitializeThreadStatics(); ReachabilityCache_Patch.InitializeThreadStatics(); Region_Patch.InitializeThreadStatics(); //RegionAndRoomUpdater_Patch.InitializeThreadStatics(); RegionDirtyer_Patch.InitializeThreadStatics(); RegionTraverser_Patch.InitializeThreadStatics(); SituationalThoughtHandler_Patch.InitializeThreadStatics(); SustainerManager_Patch.InitializeThreadStatics(); Toils_Ingest_Patch.InitializeThreadStatics(); World_Patch.InitializeThreadStatics(); WorldPawns_Patch.InitializeThreadStatics(); }
public static void InitializeAllThreadStatics() { AttackTargetFinder_Patch.InitializeThreadStatics(); AttackTargetsCache_Patch.InitializeThreadStatics(); BeautyUtility_Patch.InitializeThreadStatics(); CellFinder_Patch.InitializeThreadStatics(); CompCauseGameCondition_Patch.InitializeThreadStatics(); DamageWorker_Patch.InitializeThreadStatics(); DijkstraInt.InitializeThreadStatics(); Fire_Patch.InitializeThreadStatics(); FloatMenuMakerMap_Patch.InitializeThreadStatics(); FoodUtility_Patch.InitializeThreadStatics(); FloodFiller_Patch.InitializeThreadStatics(); GenAdj_Patch.InitializeThreadStatics(); GenAdjFast_Patch.InitializeThreadStatics(); GenLeaving_Patch.InitializeThreadStatics(); GenRadial_Patch.InitializeThreadStatics(); GenTemperature_Patch.InitializeThreadStatics(); GenText_Patch.InitializedThreadStatics(); HaulAIUtility_Patch.InitializeThreadStatics(); ImmunityHandler_Patch.InitializeThreadStatics(); InfestationCellFinder_Patch.InitializeThreadStatics(); MapTemperature_Patch.InitializeThreadStatics(); PathFinder_Patch.InitializeThreadStatics(); Pawn_InteractionsTracker_Transpile.InitializeThreadStatics(); Pawn_MeleeVerbs_Patch.InitializeThreadStatics(); Pawn_WorkSettings_Patch.InitializeThreadStatics(); PawnDiedOrDownedThoughtsUtility_Patch.InitializeThreadStatics(); PawnsFinder_Patch.InitializeThreadStatics(); Rand_Patch.InitializeThreadStatics(); RCellFinder_Patch.InitializeThreadStatics(); Reachability_Patch.InitializeThreadStatics(); ReachabilityCache_Patch.InitializeThreadStatics(); RegionDirtyer_Patch.InitializeThreadStatics(); RegionListersUpdater_Patch.InitializeThreadStatics(); RegionTraverser_Transpile.InitializeThreadStatics(); //this Projectile_Patch.InitializeThreadStatics(); ThinkNode_PrioritySorter_Patch.InitializeThreadStatics(); ThoughtHandler_Patch.InitializeThreadStatics(); Verb_Patch.InitializeThreadStatics(); WealthWatcher_Patch.InitializeThreads(); World_Patch.InitializeThreadStatics(); JoyGiver_InteractBuilding_Patch.InitializeThreadStatics(); JoyGiver_InteractBuildingSitAdjacent_Patch.InitializeThreadStatics(); JoyGiver_TakeDrug_Patch.InitializeThreadStatics(); WorkGiver_DoBill_RegionProcessor.InitializeThreadStatics(); Pawn_RelationsTracker_Patch.InitializeThreadStatics(); Battle_Patch.InitializeThreadStatics(); }