Beispiel #1
0
        public static void InitializeAllThreadStatics()
        {
            CellFinder_Patch.InitializeThreadStatics();
            ColoredText_Patch.InitializeThreadStatics();
            CompCauseGameCondition_Patch.InitializeThreadStatics();
            Dijkstra_Patch <IntVec3> .InitializeThreadStatics();

            Dijkstra_Patch <Region> .InitializeThreadStatics();

            Dijkstra_Patch <int> .InitializeThreadStatics();

            GenTemperature_Patch.InitializeThreadStatics();
            HaulingCache.InitializeThreadStatics();
            HediffSet_Patch.InitializeThreadStatics();
            PathFinder_Patch.InitializeThreadStatics();
            PawnPathPool_Patch.InitializeThreadStatics();
            Reachability_Patch.InitializeThreadStatics();
            ReachabilityCache_Patch.InitializeThreadStatics();
            Region_Patch.InitializeThreadStatics();
            //RegionAndRoomUpdater_Patch.InitializeThreadStatics();
            RegionDirtyer_Patch.InitializeThreadStatics();
            RegionTraverser_Patch.InitializeThreadStatics();
            SituationalThoughtHandler_Patch.InitializeThreadStatics();
            SustainerManager_Patch.InitializeThreadStatics();
            Toils_Ingest_Patch.InitializeThreadStatics();
            World_Patch.InitializeThreadStatics();
            WorldPawns_Patch.InitializeThreadStatics();
        }
Beispiel #2
0
 public static void InitializeAllThreadStatics()
 {
     AttackTargetFinder_Patch.InitializeThreadStatics();
     AttackTargetsCache_Patch.InitializeThreadStatics();
     BeautyUtility_Patch.InitializeThreadStatics();
     CellFinder_Patch.InitializeThreadStatics();
     CompCauseGameCondition_Patch.InitializeThreadStatics();
     DamageWorker_Patch.InitializeThreadStatics();
     DijkstraInt.InitializeThreadStatics();
     Fire_Patch.InitializeThreadStatics();
     FloatMenuMakerMap_Patch.InitializeThreadStatics();
     FoodUtility_Patch.InitializeThreadStatics();
     FloodFiller_Patch.InitializeThreadStatics();
     GenAdj_Patch.InitializeThreadStatics();
     GenAdjFast_Patch.InitializeThreadStatics();
     GenLeaving_Patch.InitializeThreadStatics();
     GenRadial_Patch.InitializeThreadStatics();
     GenTemperature_Patch.InitializeThreadStatics();
     GenText_Patch.InitializedThreadStatics();
     HaulAIUtility_Patch.InitializeThreadStatics();
     ImmunityHandler_Patch.InitializeThreadStatics();
     InfestationCellFinder_Patch.InitializeThreadStatics();
     MapTemperature_Patch.InitializeThreadStatics();
     PathFinder_Patch.InitializeThreadStatics();
     Pawn_InteractionsTracker_Transpile.InitializeThreadStatics();
     Pawn_MeleeVerbs_Patch.InitializeThreadStatics();
     Pawn_WorkSettings_Patch.InitializeThreadStatics();
     PawnDiedOrDownedThoughtsUtility_Patch.InitializeThreadStatics();
     PawnsFinder_Patch.InitializeThreadStatics();
     Rand_Patch.InitializeThreadStatics();
     RCellFinder_Patch.InitializeThreadStatics();
     Reachability_Patch.InitializeThreadStatics();
     ReachabilityCache_Patch.InitializeThreadStatics();
     RegionDirtyer_Patch.InitializeThreadStatics();
     RegionListersUpdater_Patch.InitializeThreadStatics();
     RegionTraverser_Transpile.InitializeThreadStatics(); //this
     Projectile_Patch.InitializeThreadStatics();
     ThinkNode_PrioritySorter_Patch.InitializeThreadStatics();
     ThoughtHandler_Patch.InitializeThreadStatics();
     Verb_Patch.InitializeThreadStatics();
     WealthWatcher_Patch.InitializeThreads();
     World_Patch.InitializeThreadStatics();
     JoyGiver_InteractBuilding_Patch.InitializeThreadStatics();
     JoyGiver_InteractBuildingSitAdjacent_Patch.InitializeThreadStatics();
     JoyGiver_TakeDrug_Patch.InitializeThreadStatics();
     WorkGiver_DoBill_RegionProcessor.InitializeThreadStatics();
     Pawn_RelationsTracker_Patch.InitializeThreadStatics();
     Battle_Patch.InitializeThreadStatics();
 }