/// <summary> /// Used to load in information post load such as custom farm maps. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void SaveEvents_AfterSave(object sender, EventArgs e) { SetUp.createDirectories(); Util.loadMapSwapData(); Serialize.restoreAllModObjects(); gameLoaded = true; }//end of function;
public static void ResetAllDailyBooleans(object sender, EventArgsIntChanged e) { SetUp.createDirectories(); hasWateredAllCropsToday = false; if (Lists.trackedTerrainFeatures != null) { if (Class1.hasLoadedTerrainList == true) { Serialize.serializeTrackedTerrainDataNodeList(Lists.trackedTerrainFeatures); } } Util.WaterAllCropsInAllLocations(); }