/// <summary>
 /// Used to load in information post load such as custom farm maps.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void SaveEvents_AfterSave(object sender, EventArgs e)
 {
     SetUp.createDirectories();
     Util.loadMapSwapData();
     Serialize.restoreAllModObjects();
     gameLoaded = true;
 }//end of function;
        public static void ResetAllDailyBooleans(object sender, EventArgsIntChanged e)
        {
            SetUp.createDirectories();
            hasWateredAllCropsToday = false;
            if (Lists.trackedTerrainFeatures != null)
            {
                if (Class1.hasLoadedTerrainList == true)
                {
                    Serialize.serializeTrackedTerrainDataNodeList(Lists.trackedTerrainFeatures);
                }
            }

            Util.WaterAllCropsInAllLocations();
        }