public static bool CheckPadlleHitsBall(Paddle paddle, Ball ball) { if (paddle.HitBox.Intersects(ball.HitBox)) { return true; } else return false; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here ScreenHeight = GraphicsDevice.Viewport.Height; ScreenWidth = GraphicsDevice.Viewport.Width; Paddle1 = new Paddle(); Paddle2 = new Paddle(); Ball = new Ball(); base.Initialize(); }