private void HandleMouse(ResultSet resultSet) { Vector2i tilePos = GetMouseTilePos(); if (tilePos.x == -1) { return; } if (RB.ButtonPressed(RB.BTN_POINTER_A)) { resultSet.AddLeftClick(tilePos); } else if (RB.ButtonPressed(RB.BTN_POINTER_B)) { resultSet.AddRightClick(tilePos); } }