private void HandleLevelUpKeys(ResultSet resultSet) { var game = (RetroDungeoneerGame)RB.Game; if (RB.ButtonPressed(RB.BTN_SYSTEM)) { resultSet.AddExit(); return; } int index = -1; for (char i = 'a'; i <= 'c'; i++) { if (RB.KeyPressed((KeyCode)i)) { index = (int)(i - 'a'); break; } } // Check if pointer clicked on any of the items if (RB.ButtonReleased(RB.BTN_POINTER_A)) { if (mMenuInventory.pointerIndex >= 0 && mMenuInventory.pointerIndex <= 2) { index = mMenuInventory.pointerIndex; } } LevelUp levelUp = LevelUp.None; if (index >= 0 && index <= 2) { switch (index) { case 0: levelUp = LevelUp.Hp; break; case 1: levelUp = LevelUp.Str; break; case 2: levelUp = LevelUp.Def; break; } resultSet.AddLevelUp(levelUp); RB.SoundPlay(game.assets.soundSelectOption, 1, RandomUtils.RandomPitch(0.1f)); } }