public AIWorld_Type4(AIWorld InWorld) : base(InWorld) { Position = Vector3.Zero; Rotation = Vector3.Zero; Unk4 = Vector3.Zero; Unk8 = new uint[0]; }
public AIWorld_Type9(AIWorld InWorld) : base(InWorld) { Unk2 = Vector3.Zero; Unk5 = new uint[0]; }
public AIWorld_Type7(AIWorld InWorld) : base(InWorld) { Position = Vector3.Zero; Direction = Vector3.Zero; Unk2 = Vector3.Zero; }
public AIWorld_Type11(AIWorld InWorld) : base(InWorld) { Unk1 = Vector3.Zero; Unk2 = Vector3.Zero; Unk3 = Vector3.Zero; }
public IType(AIWorld InWorld) { RefID = RefManager.GetNewRefID(); OwnWorld = InWorld; bIsVisible = true; }
public AIWorld_Type8(AIWorld InWorld) : base(InWorld) { }
public AIWorld_Type1(AIWorld InWorld) : base(InWorld) { AIPoints = new IType[0]; }