private static void AddCities(Country country) { for (int i = 0; i < 100; i++) { country.Cities.Add(new City{ CityName = country.CountryName + i }); } }
private static void AddNewCountry(CountriesEntities countriesEntities) { Country country = new Country(); country.CountryName = "Greece"; country.Population = 500000; country.Cities.Add(new City{ CityName = "Athens" }); country.Cities.Add(new City{ CityName = "Alexandroupoli" }); country.Cities.Add(new City{ CityName = "Sparta" }); countriesEntities.Countries.AddObject(country); countriesEntities.SaveChanges(); }
/// <summary> /// Create a new Country object. /// </summary> /// <param name="id">Initial value of the Id property.</param> /// <param name="countryName">Initial value of the CountryName property.</param> /// <param name="population">Initial value of the Population property.</param> public static Country CreateCountry(global::System.Int32 id, global::System.String countryName, global::System.Int32 population) { Country country = new Country(); country.Id = id; country.CountryName = countryName; country.Population = population; return country; }
/// <summary> /// Deprecated Method for adding a new object to the Countries EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToCountries(Country country) { base.AddObject("Countries", country); }