private static void AddCities(Country country)
 {
     for (int i = 0; i < 100; i++)
     {
         country.Cities.Add(new City{ CityName = country.CountryName + i });
     }
 }
 private static void AddNewCountry(CountriesEntities countriesEntities)
 {
     Country country = new Country();
     country.CountryName = "Greece";
     country.Population = 500000;
     country.Cities.Add(new City{ CityName = "Athens" });
     country.Cities.Add(new City{ CityName = "Alexandroupoli" });
     country.Cities.Add(new City{ CityName = "Sparta" });
     countriesEntities.Countries.AddObject(country);
     countriesEntities.SaveChanges();
 }
 /// <summary>
 /// Create a new Country object.
 /// </summary>
 /// <param name="id">Initial value of the Id property.</param>
 /// <param name="countryName">Initial value of the CountryName property.</param>
 /// <param name="population">Initial value of the Population property.</param>
 public static Country CreateCountry(global::System.Int32 id, global::System.String countryName, global::System.Int32 population)
 {
     Country country = new Country();
     country.Id = id;
     country.CountryName = countryName;
     country.Population = population;
     return country;
 }
 /// <summary>
 /// Deprecated Method for adding a new object to the Countries EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToCountries(Country country)
 {
     base.AddObject("Countries", country);
 }