예제 #1
0
        private void _ToRealm(string target)
        {
            var stage = new RealmReadyStage(_Binder, _Zone, target);

            stage.GameEvent  += (map) => { _ToGame(_GamePlayerRecord, map); };
            stage.ErrorEvent += _ToVerify;
            _Machine.Push(stage);
        }
예제 #2
0
 private void _ToRealm(string target)
 {
     var stage = new RealmReadyStage(_Binder , _Zone, target);
     stage.GameEvent += (map) => { _ToGame(_GamePlayerRecord, map); };
     stage.ErrorEvent += _ToVerify;
     _Machine.Push(stage);
 }