private void _ToRealm(string target) { var stage = new RealmReadyStage(_Binder, _Zone, target); stage.GameEvent += (map) => { _ToGame(_GamePlayerRecord, map); }; stage.ErrorEvent += _ToVerify; _Machine.Push(stage); }
private void _ToRealm(string target) { var stage = new RealmReadyStage(_Binder , _Zone, target); stage.GameEvent += (map) => { _ToGame(_GamePlayerRecord, map); }; stage.ErrorEvent += _ToVerify; _Machine.Push(stage); }