public NormalStatus(ISoulBinder binder, Entity player) { _TimeCounter = new TimeCounter(); _Binder = binder; _Player = player; _MoveController = new MoveController(_Player); }
public BattleCasterStatus(ISoulBinder binder, Entity player, IMapFinder map, SkillCaster caster) { _CastTimer = new TimeCounter(); _Attacked = new HashSet <Guid>(); _Binder = binder; _Player = player; _Map = map; _Caster = caster; _MoveController = new MoveController(player); }
public BattleCasterStatus(ISoulBinder binder, Entity player, IMapFinder map, SkillCaster caster) { _CastTimer = new TimeCounter(); _Attacked = new HashSet<Guid>(); _Binder = binder; _Player = player; _Map = map; _Caster = caster; _MoveController = new MoveController(player); }