public NormalStatus(ISoulBinder binder, Entity player)
        {
            _TimeCounter = new TimeCounter();
            _Binder = binder;
            _Player = player;

            _MoveController = new MoveController(_Player);
        }
示例#2
0
        public NormalStatus(ISoulBinder binder, Entity player)
        {
            _TimeCounter = new TimeCounter();
            _Binder      = binder;
            _Player      = player;

            _MoveController = new MoveController(_Player);
        }
示例#3
0
 public BattleCasterStatus(ISoulBinder binder, Entity player, IMapFinder map, SkillCaster caster)
 {
     _CastTimer      = new TimeCounter();
     _Attacked       = new HashSet <Guid>();
     _Binder         = binder;
     _Player         = player;
     _Map            = map;
     _Caster         = caster;
     _MoveController = new MoveController(player);
 }
 public BattleCasterStatus(ISoulBinder binder, Entity player, IMapFinder map, SkillCaster caster)
 {
     _CastTimer = new TimeCounter();
     _Attacked = new HashSet<Guid>();
     _Binder = binder;
     _Player = player;
     _Map = map;
     _Caster = caster;
     _MoveController = new MoveController(player);
 }