public warp_RenderPipeline(warp_Scene scene, int w, int h) { this.scene=scene; screen=new warp_Screen(w,h); zBuffer = new int[screen.width * screen.height]; rasterizer=new warp_Rasterizer(this); }
public warp_RenderPipeline(warp_Scene scene, int w, int h) { this.scene = scene; screen = new warp_Screen(w, h); zBuffer = new int[screen.width * screen.height]; rasterizer = new warp_Rasterizer(this); }