public static IShip Create(PhysicsState state, FactionInfo factionInfo) { if (!initialized) { Initialize(); } PkunkFury returnvalue = new PkunkFury(state, factionInfo); returnvalue.ControlHandler = new DefaultControlHandler(); return(returnvalue); }
protected override IShip CreateHardCodedShip() { return(PkunkFury.Create(new PhysicsState(), null)); }
protected PkunkFury(PkunkFury copy) : base(copy) { this.respawnChance = copy.respawnChance; this.respawnSound = copy.respawnSound; }