//// Methods //public Font(Font prototype, FontStyle newStyle); //public Font(FontFamily family, float emSize); //public Font(string familyName, float emSize); //public Font(FontFamily family, float emSize, FontStyle style); //public Font(FontFamily family, float emSize, GraphicsUnit unit); //public Font(string familyName, float emSize, FontStyle style); //public Font(string familyName, float emSize, GraphicsUnit unit); //public Font(FontFamily family, float emSize, FontStyle style, GraphicsUnit unit); //public Font(string familyName, float emSize, FontStyle style, GraphicsUnit unit); ////public Font(FontFamily family, float emSize, FontStyle style, GraphicsUnit unit, byte gdiCharSet); ////public Font(string familyName, float emSize, FontStyle style, GraphicsUnit unit, byte gdiCharSet); ////public Font(FontFamily family, float emSize, FontStyle style, GraphicsUnit unit, byte gdiCharSet, bool gdiVerticalFont); ////public Font(string familyName, float emSize, FontStyle style, GraphicsUnit unit, byte gdiCharSet, bool gdiVerticalFont); //public object Clone(); //private static FontFamily CreateFontFamilyWithFallback(string familyName); //private void Dispose(bool disposing); //public override bool Equals(object obj); //protected override void Finalize(); //public static Font FromHdc(IntPtr hdc); //public static Font FromHfont(IntPtr hfont); //public static Font FromLogFont(object lf); //public static Font FromLogFont(object lf, IntPtr hdc); //public override int GetHashCode(); /// <summary> /// Initializes this instance by computing the glyph typeface, font family, font source and TrueType fontface. /// (PDFsharp currently only deals with TrueType fonts.) /// </summary> void Initialize() { #if DEBUG if (_familyName == "Segoe UI Semilight" && (_style & XFontStyle.BoldItalic) == XFontStyle.Italic) { GetType(); } #endif FontResolvingOptions fontResolvingOptions = OverrideStyleSimulations ? new FontResolvingOptions(_style, StyleSimulations) : new FontResolvingOptions(_style); // HACK: 'PlatformDefault' is used in unit test code. if (StringComparer.OrdinalIgnoreCase.Compare(_familyName, GlobalFontSettings.DefaultFontName) == 0) { _familyName = "Calibri"; } // In principle an XFont is an XGlyphTypeface plus an em-size. _glyphTypeface = XGlyphTypeface.GetOrCreateFrom(_familyName, fontResolvingOptions); // Create font by using font family. XFontSource fontSource; // Not needed here. _gdiFont = FontHelper.CreateFont(_familyName, (float)_emSize, (GdiFontStyle)(_style & XFontStyle.BoldItalic), out fontSource); CreateDescriptorAndInitializeFontMetrics(); }
/// <summary> /// Adds the specified font data to the global PrivateFontCollection. /// Family name and style are automatically retrieved from the font. /// </summary> public static void Add(byte[] font) { IntPtr unmanagedPointer = Marshal.AllocCoTaskMem(font.Length); Marshal.Copy(font, 0, unmanagedPointer, font.Length); Singleton.GetPrivateFontCollection().AddMemoryFont(unmanagedPointer, font.Length); // Do not free the memory here, AddMemoryFont stores a pointer, not a copy! //Marshal.FreeCoTaskMem(ip); XFontSource fontSource = XFontSource.GetOrCreateFrom(font); string familyName = fontSource.FontName; if (familyName.EndsWith(" Regular", StringComparison.OrdinalIgnoreCase)) { familyName = familyName.Substring(0, familyName.Length - 8); } bool bold = fontSource.Fontface.os2.IsBold; bool italic = fontSource.Fontface.os2.IsItalic; IncompetentlyMakeAHackToFixAProblemYouWoldNeverHaveIfYouUseAFontResolver(fontSource, ref familyName, ref bold, ref italic); string key = MakeKey(familyName, bold, italic); Singleton._fontSources.Add(key, fontSource); string typefaceKey = XGlyphTypeface.ComputeKey(familyName, bold, italic); FontFactory.CacheExistingFontSourceWithNewTypefaceKey(typefaceKey, fontSource); }
public static XGlyphTypeface GetOrCreateFrom(string familyName, FontResolvingOptions fontResolvingOptions) { // Check cache for requested type face. string typefaceKey = ComputeKey(familyName, fontResolvingOptions); XGlyphTypeface glyphTypeface; if (GlyphTypefaceCache.TryGetGlyphTypeface(typefaceKey, out glyphTypeface)) { // Just return existing one. return(glyphTypeface); } // Resolve typeface by FontFactory. FontResolverInfo fontResolverInfo = FontFactory.ResolveTypeface(familyName, fontResolvingOptions, typefaceKey); if (fontResolverInfo == null) { // No fallback - just stop. throw new InvalidOperationException("No appropriate font found."); } // Now create the font family at the first. // Create new and exclusively used font family for custom font resolver retrieved font source. XFontFamily fontFamily = XFontFamily.CreateSolitary(fontResolverInfo.FaceName); // We have a valid font resolver info. That means we also have an XFontSource object loaded in the cache. ////XFontSource fontSource = FontFactory.GetFontSourceByTypefaceKey(fontResolverInfo.FaceName); XFontSource fontSource = FontFactory.GetFontSourceByFontName(fontResolverInfo.FaceName); Debug.Assert(fontSource != null); // Each font source already contains its OpenTypeFontface. glyphTypeface = new XGlyphTypeface(typefaceKey, fontFamily, fontSource, fontResolverInfo.StyleSimulations); GlyphTypefaceCache.AddGlyphTypeface(glyphTypeface); return(glyphTypeface); }