/// <summary> /// Method to look at target and lock rotation axis /// </summary> /// <param name="target"></param> /// <param name="speed"></param> /// <param name="fwd"></param> /// <param name="lockedRots">Axis to be lcoked (multiplied by 0)</param> public void LookAtLockRotation(Vector3 target, float speed, Vector3 fwd, Vector3 lockedRots) { GameComponentHelper.LookAtLockRotation(target, speed, Position, ref RotationRef, fwd, lockedRots); }