public NetworkSystems(IMessageSender messageSender, IConnectionlessMessageSender connectionlessMessageSender, MessagePool messagePool, IConnectionManager connectionManager, TransportGroupRouter groupRouter, MessageRouter defaultMessageRouter, ReplicatedObjectStore objectStore, IReadOnlyDictionary <Type, MessageType> messageTypes, IReadOnlyDictionary <Type, MessageType> objectMessageTypes, Replicator replicator, ObjectMessageParser objectMessageParser) { _messageSender = messageSender; _messagePool = messagePool; _connectionlessMessageSender = connectionlessMessageSender; _connectionManager = connectionManager; _groupRouter = groupRouter; _defaultMessageRouter = defaultMessageRouter; _objectStore = objectStore; _objectMessageParser = objectMessageParser; _objectMessageTypes = objectMessageTypes; _messageTypes = messageTypes; _replicator = replicator; }
public static void RemovePlayer(this IMessageSender messageSender, MessagePool messagePool, ConnectionId connectionId, IList <ConnectionId> others, Replicator replicator) { var store = replicator.Store; ObjectIdCache.Clear(); store.ObjectIds.CopyListInto(ObjectIdCache); for (int i = 0; i < ObjectIdCache.Count; i++) { var objectId = ObjectIdCache[i]; var instance = store.Find(objectId); if (instance.OwnerConnectionId == connectionId || instance.AuthorityConnectionId == connectionId) { replicator.RemoveReplicatedInstance(objectId); for (int j = 0; j < others.Count; j++) { var otherConnectionId = others[j]; messageSender.DeleteObject(messagePool, otherConnectionId, instance.Id); } } } }
public static NetworkSystems Create( IConnectionTransporter transporter, IConnectionlessTransporter connectionlessTransporter, TransportRouterConfig groupRouterConfig, TransportGroupId objectGroupId, IReadOnlyDictionary <ObjectType, Func <GameObject> > replicatedObjectPools, IMessageSender messageSender, IConnectionManager connectionManager, ILatencyInfo latencyInfo, DependencyContainer globalDependencies) { var connectionlessMessageSender = new ConnectionlessMessageSender(connectionlessTransporter); var messagePools = MessageTypes.CreateMessagePool(MessageTypes.NetworkMessageTypes); var objectMessagePools = MessageTypes.CreateMessagePool(MessageTypes.ObjectMessageTypes); var objectMessageParser = new ObjectMessageParser(MessageTypes.ObjectMessageTypes); var dependencies = globalDependencies.Copy(); dependencies.AddDependency("latencyInfo", latencyInfo); foreach (var pool in messagePools.Pools) { dependencies.AddDependency(pool.ToString(), pool); } foreach (var pool in objectMessagePools.Pools) { dependencies.AddDependency(pool.ToString(), pool); } var groupRouter = new TransportGroupRouter(transporter, groupRouterConfig); Func <GameObject, ObjectMessageRouter> objectMessageDispatcherFactory = gameObject => new ObjectMessageRouter(MessageTypes.ObjectMessageTypes, gameObject); var networkMessagePool = new BasicObjectPool <ReplicatedObjectStore.ObjectMessageSender.MulticastNetworkMessage>( pool => new ReplicatedObjectStore.ObjectMessageSender.MulticastNetworkMessage(pool, MessageTypes.NetworkMessageTypes[typeof(BasicMessage.ToObject)])); var objectMessageSenderFactory = ReplicatedObjectStore.ObjectMessageSender.CreateFactory( messageSender, groupRouter, objectGroupId, networkMessagePool); var replicationDecorator = ReplicatedObjectStore.GameObjectReplicationDecorator(objectMessageDispatcherFactory, objectMessageSenderFactory, dependencies, MessageTypes.ObjectMessageTypes); int replicatedObjectCapacity = 256; var replicatedObjectStore = new ReplicatedObjectStore(replicatedObjectPools, replicationDecorator, replicatedObjectCapacity); var replicator = new Replicator(replicatedObjectStore, groupRouter.GetConnectionGroup(objectGroupId), new NetworkReplicator(messageSender, messagePools), objectMessageParser); var defaultMessageRouter = new MessageRouter(MessageTypes.NetworkMessageTypes, latencyInfo); groupRouter.SetDataHandler(groupRouterConfig.DefaultGroup, defaultMessageRouter); return(new NetworkSystems( messageSender, connectionlessMessageSender, messagePools, connectionManager, groupRouter, defaultMessageRouter, replicatedObjectStore, MessageTypes.NetworkMessageTypes, MessageTypes.ObjectMessageTypes, replicator, objectMessageParser)); }