public NetworkSystems(IMessageSender messageSender,
                              IConnectionlessMessageSender connectionlessMessageSender,
                              MessagePool messagePool,
                              IConnectionManager connectionManager,
                              TransportGroupRouter groupRouter,
                              MessageRouter defaultMessageRouter,
                              ReplicatedObjectStore objectStore,
                              IReadOnlyDictionary <Type, MessageType> messageTypes,
                              IReadOnlyDictionary <Type, MessageType> objectMessageTypes,
                              Replicator replicator,
                              ObjectMessageParser objectMessageParser)
        {
            _messageSender = messageSender;
            _messagePool   = messagePool;
            _connectionlessMessageSender = connectionlessMessageSender;
            _connectionManager           = connectionManager;
            _groupRouter          = groupRouter;
            _defaultMessageRouter = defaultMessageRouter;
            _objectStore          = objectStore;
            _objectMessageParser  = objectMessageParser;
            _objectMessageTypes   = objectMessageTypes;
            _messageTypes         = messageTypes;

            _replicator = replicator;
        }
Exemple #2
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        public static void RemovePlayer(this IMessageSender messageSender,
                                        MessagePool messagePool,
                                        ConnectionId connectionId,
                                        IList <ConnectionId> others,
                                        Replicator replicator)
        {
            var store = replicator.Store;

            ObjectIdCache.Clear();
            store.ObjectIds.CopyListInto(ObjectIdCache);
            for (int i = 0; i < ObjectIdCache.Count; i++)
            {
                var objectId = ObjectIdCache[i];
                var instance = store.Find(objectId);
                if (instance.OwnerConnectionId == connectionId || instance.AuthorityConnectionId == connectionId)
                {
                    replicator.RemoveReplicatedInstance(objectId);

                    for (int j = 0; j < others.Count; j++)
                    {
                        var otherConnectionId = others[j];
                        messageSender.DeleteObject(messagePool, otherConnectionId, instance.Id);
                    }
                }
            }
        }
        public static NetworkSystems Create(
            IConnectionTransporter transporter,
            IConnectionlessTransporter connectionlessTransporter,
            TransportRouterConfig groupRouterConfig,
            TransportGroupId objectGroupId,
            IReadOnlyDictionary <ObjectType, Func <GameObject> > replicatedObjectPools,
            IMessageSender messageSender,
            IConnectionManager connectionManager,
            ILatencyInfo latencyInfo,
            DependencyContainer globalDependencies)
        {
            var connectionlessMessageSender = new ConnectionlessMessageSender(connectionlessTransporter);

            var messagePools        = MessageTypes.CreateMessagePool(MessageTypes.NetworkMessageTypes);
            var objectMessagePools  = MessageTypes.CreateMessagePool(MessageTypes.ObjectMessageTypes);
            var objectMessageParser = new ObjectMessageParser(MessageTypes.ObjectMessageTypes);

            var dependencies = globalDependencies.Copy();

            dependencies.AddDependency("latencyInfo", latencyInfo);
            foreach (var pool in messagePools.Pools)
            {
                dependencies.AddDependency(pool.ToString(), pool);
            }
            foreach (var pool in objectMessagePools.Pools)
            {
                dependencies.AddDependency(pool.ToString(), pool);
            }

            var groupRouter = new TransportGroupRouter(transporter, groupRouterConfig);

            Func <GameObject, ObjectMessageRouter> objectMessageDispatcherFactory =
                gameObject => new ObjectMessageRouter(MessageTypes.ObjectMessageTypes, gameObject);
            var networkMessagePool = new BasicObjectPool <ReplicatedObjectStore.ObjectMessageSender.MulticastNetworkMessage>(
                pool => new ReplicatedObjectStore.ObjectMessageSender.MulticastNetworkMessage(pool, MessageTypes.NetworkMessageTypes[typeof(BasicMessage.ToObject)]));
            var objectMessageSenderFactory = ReplicatedObjectStore.ObjectMessageSender.CreateFactory(
                messageSender,
                groupRouter,
                objectGroupId,
                networkMessagePool);

            var replicationDecorator = ReplicatedObjectStore.GameObjectReplicationDecorator(objectMessageDispatcherFactory,
                                                                                            objectMessageSenderFactory,
                                                                                            dependencies,
                                                                                            MessageTypes.ObjectMessageTypes);
            int replicatedObjectCapacity = 256;
            var replicatedObjectStore    = new ReplicatedObjectStore(replicatedObjectPools,
                                                                     replicationDecorator, replicatedObjectCapacity);

            var replicator = new Replicator(replicatedObjectStore,
                                            groupRouter.GetConnectionGroup(objectGroupId),
                                            new NetworkReplicator(messageSender, messagePools),
                                            objectMessageParser);

            var defaultMessageRouter = new MessageRouter(MessageTypes.NetworkMessageTypes, latencyInfo);

            groupRouter.SetDataHandler(groupRouterConfig.DefaultGroup, defaultMessageRouter);

            return(new NetworkSystems(
                       messageSender,
                       connectionlessMessageSender,
                       messagePools,
                       connectionManager,
                       groupRouter,
                       defaultMessageRouter,
                       replicatedObjectStore,
                       MessageTypes.NetworkMessageTypes,
                       MessageTypes.ObjectMessageTypes,
                       replicator,
                       objectMessageParser));
        }