public static PixelInBounds ( |
||
pixelPosition | ||
sprite | ||
리턴 | bool |
public void OnMouseDown(RagePixelState state) { if (Event.current.button != 0 || !Event.current.control || active) { return; } IntVector2 mouse = GetMousePixel(state, false); if (!Utility.PixelInBounds(mouse, state.sprite)) { state.paintColor = new Color(0f, 0f, 0f, 0f); Event.current.Use(); state.Repaint(); return; } Color newColor = state.sprite.texture.GetPixel((int)mouse.x, (int)mouse.y); if (state.mode == RagePixelState.SceneMode.ReplaceColor) { state.replaceTargetColor = newColor; } else { state.paintColor = newColor; } Event.current.Use(); m_MarqueeStart = mouse; m_MarqueeEnd = mouse; state.Repaint(); }