public void Save(string fileName) { var resource = new ResourceFile_GTA5_pc<DrawableDictionary_GTA5_pc>(); resource.ResourceData = drawableDictionary; resource.Version = 165; resource.Save(fileName); }
public void Load(string fileName) { var resource = new ResourceFile_GTA5_pc<FragType_GTA5_pc>(); resource.Load(fileName); fragType = resource.ResourceData; }
public void Load(string fileName) { var resource = new ResourceFile_GTA5_pc<DrawableDictionary_GTA5_pc>(); resource.Load(fileName); drawableDictionary = resource.ResourceData; }
public void Save(Stream stream) { var resource = new ResourceFile_GTA5_pc<DrawableDictionary_GTA5_pc>(); resource.ResourceData = drawableDictionary; resource.Version = 165; resource.Save(stream); }
public void Save(Stream stream) { var resource = new ResourceFile_GTA5_pc<ParticleFile_GTA5_pc>(); resource.ResourceData = particles; resource.Version = 68; resource.Save(stream); }
public void Load(Stream stream) { var resource = new ResourceFile_GTA5_pc<DrawableDictionary_GTA5_pc>(); resource.Load(stream); drawableDictionary = resource.ResourceData; }
public void Save(string fileName) { var resource = new ResourceFile_GTA5_pc<ParticleFile_GTA5_pc>(); resource.ResourceData = particles; resource.Version = 68; resource.Save(fileName); }
public void Load(string fileName) { var resource = new ResourceFile_GTA5_pc<ParticleFile_GTA5_pc>(); resource.Load(fileName); particles = resource.ResourceData; }
public void Save(Stream stream) { var w = new FragTypeWrapper_GTA5_pc(fragType); w.UpdateClass(); var resource = new ResourceFile_GTA5_pc<FragType_GTA5_pc>(); resource.ResourceData = fragType; resource.Version = 162; resource.Save(stream); }
public void Load(Stream stream) { var resource = new ResourceFile_GTA5_pc<FragType_GTA5_pc>(); resource.Load(stream); if (resource.Version != 162) throw new Exception("version error"); fragType = resource.ResourceData; }
public void Load(Stream stream) { var resource = new ResourceFile_GTA5_pc<ParticleFile_GTA5_pc>(); resource.Load(stream); if (resource.Version != 68) throw new Exception("version error"); particles = resource.ResourceData; }
public void Load(Stream stream) { var resource = new ResourceFile_GTA5_pc<TextureDictionary_GTA5_pc>(); resource.Load(stream); if (resource.Version != 13) throw new Exception("version error"); textureDictionary = resource.ResourceData; }
/// <summary> /// Saves the texture dictionary to a file. /// </summary> public void Save(string fileName) { var w = new TextureDictionaryWrapper_GTA5_pc(textureDictionary); w.UpdateClass(); var resource = new ResourceFile_GTA5_pc<TextureDictionary_GTA5_pc>(); resource.ResourceData = textureDictionary; resource.Version = 13; resource.Save(fileName); }